[Ohrrpgce] Distribute Menu problem

James Paige Bob at HamsterRepublic.com
Thu Apr 4 08:55:37 PDT 2013


On Thu, Apr 04, 2013 at 08:40:05AM -0700, James Paige wrote:
> On Sat, Mar 30, 2013 at 03:43:24PM -0700, James Paige wrote:
> > On Sat, Mar 30, 2013 at 03:41:35AM +1300, Ralph Versteegen wrote:
> > > I've just realised that Custom does not keep track of or check the
> > > versions of the game players it downloads for creating packages for
> > > other platforms. If you packaged a game for another platform using
> > > Alectormancy or any other version/build, upgrade to Beelzebufo (or any
> > > other version/build) and try to create a package for that platform
> > > then nothing is downloaded and an out of date version of Game is used,
> > > which will likely throw an error (definitely for A->B).
> > > 
> > > We need to fix at least the Alectormancy -> Beelzebufo upgrade before
> > > release. Handing nightly builds may be more tricky.
> > 
> > Oh, ouch! I am really glad you caught this bug now before release! :)
> > 
> > > We only need to keep a single version of Game for each platform,
> > > updating it if it is older than Custom but accepting newer builds
> > > (which would probably mean a newer version of Custom has been used).
> > >
> > > Also, note that currently Custom will download the latest nightly
> > > build of Game if it is a nightly. This is not really ideal as
> > > nightlies sometimes have serious bugs. Custom could download builds
> > > from the nightly archive built the same day that it was built instead.
> > 
> > The trouble with that is that the nightly archive isn't super reliable, 
> > and has gaps in it, so that would possibly require stepping through 
> > dates until we find a working one :(
> >  
> > > However I notice that the ohrrpgce-mac-minimal.tar.gz and
> > > ohrrpgce-mac-minimal-linkless.tar.gz files aren't being archived at
> > > http://gilgamesh.hamsterrepublic.com/nightly-archive/
> > > 
> > > Maybe we should check the modification date on the downloaded files to
> > > see whether they are out of date, which would help prevent breakage if
> > > the night builds for a platform haven't been running for a while, as
> > > often happens. Or should we store the date on which they were
> > > downloaded in a text file instead?
> > 
> > Hmm... I am going to have to think about this. My brain is slightly 
> > frazzled after a busy week, and I am in a room of loudly talking people 
> > ;P we can discus this more soon :)
> > 
> > ---
> > James Paige
> 
> Wait a second! As I started to work on fixing this bug today, I read the 
> code, and I cannot understand how this bug could be happening.
> 
> the relevant code is get_windows_gameplayer() get_linux_gameplayer() and 
> get_mac_gameplayer()
> 
> All of them unconditionally call either wget or curl to re-download the 
> gameplayer every time, no matter whether or not the gameplayer has 
> already been downloaded.
> 
> when using wget, the -N command line option is used which causes wget 
> intself to do date-checking on the file, and only downloads it if the 
> file on the server is newer.
> 
> So based on my reading of the code, I can't understand why the bug is 
> happening... unless maybe the copy of wget.exe we use on windows was 
> somehow compiled with broken -N support?
> 

TMC, I do remember that you mentioned previously that 
ohrrpgce-mac-minimal-linkless.tar.gz was not being rebuild. I just 
checked on it, and I see that it was last rebuilt on 2012-07-27

I forced a rebuild now.

I could schedule it in a cron job, but I guess it would be better to 
just fix the regular ohrrpgce-mac-minimal.tar.gz to not need symlinks

---
James



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