[Ohrrpgce] better palette options

Ralph Versteegen teeemcee at gmail.com
Mon Oct 18 20:22:45 PDT 2010


On 19 October 2010 02:17, David Gowers (kampu) <00ai99 at gmail.com> wrote:
> Just a quick reply now, the rest when I do not need to go to bed:
>
> On Mon, Oct 18, 2010 at 11:11 PM, Ralph Versteegen <teeemcee at gmail.com> wrote:
>>>
>>> <- various updates, still considering other updates as a consequence
>>> of Mike's input.
>>
>> Initially I thought tag2ctr was quite nice, but I wonder whether some
>> people will find the extra layer of indirection required to use tags
>> in their animations as they currently can in TAP to be confusing.

On second thoughts, I think tag conditionals in TAP are very rarely
used (I can only remember seeing James use them, but it's probably
hard to notice), so it matters less whether they are simple and
ergonomic to use.

> I resisted adding a 'checktag' opcode, because it seemed to me that
> doing that would make it easy for people to make complicated
> nonsensical loop structures (overloading the animation system far
> beyond 'run anim, which could go along branch A or branch B, and
> possibly do a little variation here or loop for a time there, until it
> ends.'* (completely incidentally, it gives better cache locality.).
> However that might just be paranoia, I'll look at adding such an
> opcode.
>
> * which IME is about the limits of what 98% of existing anims do anyway.



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