[Ohrrpgce] better palette options

James Paige Bob at HamsterRepublic.com
Tue Oct 19 08:03:46 PDT 2010


On Tue, Oct 19, 2010 at 04:22:45PM +1300, Ralph Versteegen wrote:
> On 19 October 2010 02:17, David Gowers (kampu) <00ai99 at gmail.com> wrote:
> > Just a quick reply now, the rest when I do not need to go to bed:
> >
> > On Mon, Oct 18, 2010 at 11:11 PM, Ralph Versteegen <teeemcee at gmail.com> wrote:
> >>>
> >>> <- various updates, still considering other updates as a consequence
> >>> of Mike's input.
> >>
> >> Initially I thought tag2ctr was quite nice, but I wonder whether some
> >> people will find the extra layer of indirection required to use tags
> >> in their animations as they currently can in TAP to be confusing.
> 
> On second thoughts, I think tag conditionals in TAP are very rarely
> used (I can only remember seeing James use them, but it's probably
> hard to notice), so it matters less whether they are simple and
> ergonomic to use.

And if I was re-making that map today I would probably script a tileset 
change instead.

I used the TAP tags to change the red stuff to blue when James takes 
over Broaste's castle. It is not even actually an animation.

---
James



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