[Dev] PUG
James Paige
Bob at HamsterRepublic.com
Wed Mar 5 14:16:09 PST 2008
On Wed, Mar 05, 2008 at 12:57:40PM -0800, $P!D3R DelSol wrote:
> Saw James' reply on the pygame board, so I thought I'd drop a line.
> Here's some basic info on pug:
> * There's a brief intro doc in the documentation section on sourceforge
> ( http://www.sourceforge.net/projects/pug )
> * Basically, to get started, put both folders in the repo into your
> PYTHONPATH. Run the __init__.py in either one to run the proof of
> concept.
> * Pug is meant to be added on to a project during development to allow
> easy runtime manipulation of python objects.
> * I'm an experienced developer, but I'm just learning linux, python, and
> wx AND I'm working alone, so it may come a bit slow.
> * I'm getting ready to create a pug interface for opioid2d, but I'd be
> excited to help create one for motherhamster too, if you find that
> you're interested.
> * A new pug version should be up this week that has better Save and Load
> functionality.
> * Any feedback is appreciated
> Cheers
> Ivan
Hmmm, okay, I finally got it to work by putting the main repository, not
the two subdirectories in it into my python path.
I tried it out and it looks pretty cool.
So if I understand the mygame example correctly, the game itself doesn't
need to reference pug directly in any way, you just write a script like
puginterface.py that wraps your game in pug, and grants pug access to
things, yes?
Directly running an __init__.py file feels weird :)
---
James
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