[Dev] SVN: james/501 Math Marauders: Now saves any changes you make to the map
James Paige
Bob at HamsterRepublic.com
Fri Apr 11 15:07:26 PDT 2008
On Fri, Apr 11, 2008 at 02:49:05PM -0700, Brian Fisher wrote:
> On Fri, Apr 11, 2008 at 1:48 PM, James Paige <Bob at hamsterrepublic.com>
> wrote:
>
> .AddBootstrapObjectForAssetID says to me that it will use value whenever
> the AssetID is "default" ... which doesn't sound right ot me. What about
> just .SetDefaultObject ?
>
> When you say "SetDefaultObject" are you saying that you want it so that
> anytime somebody tries to get an asset of any particular name, it always
> exists, and is saveable, regardless of whether something of that name
> exists on disk?
No, only if nothing exists on disk.
> Wouldn't you be worried about broken references sliding by
> without error? (i.e. you delete or rename or move something and you don't
> necessarily get to ever know)
If I think about "default" instead of "broken" then it doesn't bother me
in the slightest.
> Cause what I was thinking of was just solving the bootstrapping problem -
> the idea that you can have one editable saveable copy even if you don't
> have one. And then if you want to add more, now you have to be explicit in
> your references and in what you create, and making those match...
That would be plenty to keep me happy for now :)
---
James
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