[Ohrrpgce] SVN: james/12811 Attacks can now cause a target's sprite to flip backwards (or unflip)

James Paige Bob at hamsterrepublic.com
Tue Mar 1 20:28:08 PST 2022


Hmm, right! I didn't test this with running.

On Tue, Mar 1, 2022 at 10:28 PM Ralph Versteegen <teeemcee at gmail.com> wrote:

> Since the intended use of this is to make the combatant change facing
> direction, I think it should not invert .d, but instead set the default
> direction when not fleeing/running-and-hiding/spin-striking (which would
> require turning .d into a three-way state). Currently this causes
> combatants to run away backwards. (Maybe it should change which side of the
> screen they run to too? Or a separate setting for that?)
>
> On Mon, 21 Feb 2022 at 05:07, <subversion at hamsterrepublic.com> wrote:
>
>> james
>> 2022-02-20 08:07:04 -0800 (Sun, 20 Feb 2022)
>> 69
>> Attacks can now cause a target's sprite to flip backwards (or unflip)
>> ---
>> U   wip/attackedit.bas
>> U   wip/battle_udts.bi
>> U   wip/bmod.rbas
>> U   wip/common.rbas
>> U   wip/loading.rbas
>> U   wip/udts.bi
>> U   wip/whatsnew.txt
>>
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