[Ohrrpgce] New feature: Achievements

Ralph Versteegen teeemcee at gmail.com
Thu Nov 18 17:08:56 PST 2021


As Mike and I mentioned, there is no editor for it, currently you have to
create achievements.reld manually!

On Fri, 19 Nov 2021 at 14:06, James Paige <Bob at hamsterrepublic.com> wrote:

> I pulled the achievements branch, and looked at the code changes, and I
> can get it to compile... but I can't find anything in custom about it.
> Where should I be looking? What menu are achievements under?
>
> ---
> James Paige
>
> On Thu, Nov 18, 2021 at 10:14 AM Mike Caron <caron.mike at outlook.com>
> wrote:
>
>> > there are still lots more things that can be done after this is merged
>> (you didn't really list them so I will), including our own non-Steam
>> display of achievements, an editor, script commands (as an alternative to
>> toggling tags), and debug facilities.
>>
>>
>>
>> Yes, you are correct. As it is right now, you have to manually construct
>> the achievement lump to get it to work. I figured that this is the absolute
>> minimum amount of work to make it viable to merge.
>>
>>
>>
>> > but I did notice that Steam.run_frame still contains ACH_WIN_ONE_GAME
>> test code
>>
>>
>>
>> Whoops!
>>
>>
>>
>> > and a lot of commented out C++ that probably doesn't need to be there
>> anymore
>>
>>
>>
>> That was left on purpose, but I suppose it doesn’t really need to be
>> there now that we’re sure the signatures are correct.
>>
>>
>>
>> > and also run_frame is not really being called from the right place: it
>> will be called from 0 to 200 times a second depending on how much idle time
>> is available. Should it be called more often than whatever the game's
>> framerate (likely 18fps) is?
>>
>>
>>
>> Really? I put it there since that’s when we invoke the graphics backend.
>> Is there a better place to put it?
>>
>>
>>
>> (I don’t think it needs to be called all that often, but this is the
>> closest thing we have to a main loop, as far as I can tell)
>>
>>
>>
>> --
>>
>> Mike Caron
>>
>>
>>
>> *From: *Ralph Versteegen <teeemcee at gmail.com>
>> *Sent: *November 18, 2021 8:58
>> *To: *ohrrpgce <ohrrpgce at lists.motherhamster.org>
>> *Subject: *Re: [Ohrrpgce] New feature: Achievements
>>
>>
>>
>> Great, at last!
>>
>> I can't believe that I thought (long ago) that this would be a
>> straightforward thing to add since it's "just" calling an external API...
>> there are still lots more things that can be done after this is merged (you
>> didn't really list them so I will), including our own non-Steam display of
>> achievements, an editor, script commands (as an alternative to toggling
>> tags), and debug facilities.
>>
>>
>>
>> One thing it would be good to get other people's opinion on: there's
>> currently a global flag to switch between permanent achievements (the only
>> sort supported by Steam) or per-game/save ones. Would anyone ever want to
>> mix the two? Consider that non-permanent ones won't be shown with the steam
>> overlay.
>>
>>
>>
>> I didn't have time tonight to look over and write comments on the code,
>> but I did notice that Steam.run_frame still contains ACH_WIN_ONE_GAME test
>> code, and a lot of commented out C++ that probably doesn't need to be there
>> anymore, and also run_frame is not really being called from the right
>> place: it will be called from 0 to 200 times a second depending on how much
>> idle time is available. Should it be called more often than whatever the
>> game's framerate (likely 18fps) is?
>>
>>
>>
>> On Thu, 18 Nov 2021 at 18:35, Mike Caron <caron.mike at outlook.com> wrote:
>>
>> Naturally, I forget to include a link to the Pull Request. I have been a
>> professional for a decade now 😄
>>
>>
>>
>> https://github.com/ohrrpgce/ohrrpgce/pull/1229
>>
>>
>>
>> Mike Caron
>>
>>
>>
>>
>>
>> *From:* Ohrrpgce <ohrrpgce-bounces at lists.motherhamster.org> on behalf of
>> Mike Caron <caron.mike at outlook.com>
>> *Sent:* November 18, 2021 5:33 AM
>> *To:* ohrrpgce at lists.motherhamster.org <ohrrpgce at lists.motherhamster.org>
>> *Subject:* [Ohrrpgce] New feature: Achievements
>>
>>
>>
>> Hello friends,
>>
>>
>>
>> As I mentioned a few weeks ago, I was working on support for Steam
>> achievements in the OHRRPGCE. Well, the fateful day has come when I think
>> it's ready to release to the wild.
>>
>>
>>
>> But, that said, I haven't contributed anything for a while, so I wanted
>> to give you guys a chance to review my work before merging it in. So, I've
>> opened up a Pull Request on GitHub and I would welcome any feedback that
>> anyone would like to provide. Don't hold back! I can take it!
>>
>>
>>
>> Cheers!
>>
>>
>>
>> Mike Caron
>>
>>
>>
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>>
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