[Ohrrpgce] [ohrrpgce/ohrrpgce] Mac: Custom getting stuck when spawning a program after changing window size (#23)

Ralph Versteegen notifications at github.com
Sat Sep 12 08:19:23 PDT 2020


kylekrack reports this happened again running wip 20200809.11943 gfx_sdl 64-bit on Mac OS 10.14.4 with SDL 1.2.14 (note, that's not the latest SDL 1.2 version), but it sounds like it didn't happen for a long time:
> kylekrack: Ah there we go. Clicked the close window button and it jogged it back into action
> kylekrack: But it's doing it consistently now, when I try to test game. This feels familiar... I think I've reported this before
> Ravancloak: recently, it freezes for me when I test my game and it isn't able to communicate with game - until I close game

Ravancloak (who's on Mac) then downloaded the latest gfx_sdl2 Mac build and reported the same thing still happens. Ravancloak's problem (which I don't think I've heard before) sounds similar enough to potentially be the same, so I'm disappointed that gfx_sdl2 didn't fix it. Fixing the "Could not communicate" bug (#1172) would mostly work around it.

kylekrack also sent me c_debug.txt while Custom was stuck. It shows "Successfully opened IPC channel ....lump_updates.txt" at the end, which is the only thing Custom prints when spawning Game.

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