<p></p>
<p>kylekrack reports this happened again running wip 20200809.11943 gfx_sdl 64-bit on Mac OS 10.14.4 with SDL 1.2.14 (note, that's not the latest SDL 1.2 version), but it sounds like it didn't happen for a long time:</p>
<blockquote>
<p>kylekrack: Ah there we go. Clicked the close window button and it jogged it back into action<br>
kylekrack: But it's doing it consistently now, when I try to test game. This feels familiar... I think I've reported this before<br>
Ravancloak: recently, it freezes for me when I test my game and it isn't able to communicate with game - until I close game</p>
</blockquote>
<p>Ravancloak (who's on Mac) then downloaded the latest gfx_sdl2 Mac build and reported the same thing still happens. Ravancloak's problem (which I don't think I've heard before) sounds similar enough to potentially be the same, so I'm disappointed that gfx_sdl2 didn't fix it. Fixing the "Could not communicate" bug (<a class="issue-link js-issue-link" data-error-text="Failed to load title" data-id="700268637" data-permission-text="Title is private" data-url="https://github.com/ohrrpgce/ohrrpgce/issues/1172" data-hovercard-type="issue" data-hovercard-url="/ohrrpgce/ohrrpgce/issues/1172/hovercard" href="https://github.com/ohrrpgce/ohrrpgce/issues/1172">#1172</a>) would mostly work around it.</p>
<p>kylekrack also sent me c_debug.txt while Custom was stuck. It shows "Successfully opened IPC channel ....lump_updates.txt" at the end, which is the only thing Custom prints when spawning Game.</p>

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