[Ohrrpgce] Nightly build breakage

James Paige Bob at hamsterrepublic.com
Wed May 13 03:21:13 PDT 2020


Apparently I don't need to manually update that file, because it looks like
at least the x86_64 build on Mac succeeded after your fix.

The Windows build also succeeded.

Looks like the only remaining breakage is the Mac x86 build.

On Tue, May 12, 2020, 9:07 PM Ralph Versteegen <teeemcee at gmail.com> wrote:

> I never doubted that those changes would break something :)
> It broke my mxe (Windows) cross-compiling script too. What broke that and
> the Windows nightlies is falling back to gcc if there's no "cc" not working.
> As for the Mac nightly, I see the problem is that I renamed the GCC envvar
> to FBCC, so nightly/wrap-nightly-mac.sh needs updating. Do you need to
> install updates to that manually?
>
> On Mon, 11 May 2020 at 22:22, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Looks like both the Windows and Mac nightly builds are failing in
>> different ways.
>>
>> Maybe the recent scons refactoring?
>>
>> The Linux and Android builds seem fine.
>>
>> ---
>> James
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