[Ohrrpgce] [ohrrpgce/ohrrpgce] Frame-rate adjustment shouldn't increase game speed (#1151)
Ralph Versteegen
notifications at github.com
Sat Aug 22 20:18:40 PDT 2020
Yes, very much the plan.
Note battles always run at 18.3fps to avoid breaking, and that the walking (and walk-in-place) *animation* speed is now also framerate independent, so the only animations broken by framerate changes are tile animations (and scripted ones).
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