[Ohrrpgce] [ohrrpgce/ohrrpgce] Mac: run-away memory leak (#1147)

Ralph Versteegen notifications at github.com
Sat Aug 15 21:20:27 PDT 2020


> kylekrack: Alright, I'm sitting and watching Custom's memory usage gradually go up while sitting on the main menu. I haven't done anything other than open an rpg file.
> kylekrack: But it's steadily climbing, a few mb every couple seconds
> SwordPlay: have you tried seeing what happens when you enter different editors?
> kylekrack: No discernible difference

kylekrack sent me a process sampling report, which samples wha tthe process is doing every ms. Looks like the CPU usage is over 50% just drawing the screen. Mac OS seems to be spending a lot of time copying pixels and converting color formats and all kinds of stuff. I suspect this is a Mac-specific SDL 1.2 bug, since I can't reproduce it under Linux and it doesn't depend on the editor.

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