[Ohrrpgce] [ohrrpgce/ohrrpgce] Enemies with on-death bequest attacks that die to poison delay attack for a turn (#1116)

Ralph Versteegen notifications at github.com
Fri Apr 24 07:20:12 PDT 2020


This looks very similar to bug #1007 which is also about a stuck turn-based battle when killing an enemy that has an on-bequest attack.

Even if the battle doesn't become stuck, it looks very bad because the enemy just stands there with no indication it's dead.

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