[Ohrrpgce] SVN: teeemcee/11320 Heroes/NPCs no longer misalign when changing speed mid-step or if speed

James Paige Bob at hamsterrepublic.com
Sun Sep 29 08:14:08 PDT 2019


Yay! :D

On Sun, Sep 29, 2019, 10:06 AM <subversion at hamsterrepublic.com> wrote:

> teeemcee
> 2019-09-29 07:06:55 -0700 (Sun, 29 Sep 2019)
> 896
> Heroes/NPCs no longer misalign when changing speed mid-step or if speed
> doesn't divide 20!
>
> Should have fixed that long ago!!
>
> Also greatly improved "set hero/npc speed" docs.
>
> You can still cause misalignment by setting speed to 0 mid-step, and "set
> npc speed(npc, -1)" would also break things, but otherwise changing speed
> is now safe.
> This doesn't fix any problems that occur when misalignment does happen.
>
> Speeds 3 and 7 are the only previously-forbidden ones that are reasonable
> to
> use, as others cause jerky movement and don't offer other ticks-per-tile
> movement rates anyway.
>
> I tested Siv: Journey of an Egg, Trailblazers, It Came From Beyond The
> Moon,
> and Metamorphosis, no changes.
> Seems most of those didn't change hero/NPC speeds anyway, and none
> depended on
> misalignment behaviour. I can't think of any games that might do so, but
> if they
> do, it's probably unintentional/a game bug.
> ---
> U   wip/docs/plotdict.xml
> U   wip/game.bas
> U   wip/whatsnew.txt
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