[Ohrrpgce] SVN: teeemcee/11320 Heroes/NPCs no longer misalign when changing speed mid-step or if speed

James Paige Bob at hamsterrepublic.com
Sat Oct 19 06:22:26 PDT 2019


I think you are right... We are not actually aware of any games that would
be broken by this change.

Would it be possible to add a backcompat bit later if we discover one?

...even if it is a matter of IF gamename = "wackywalking" THEN turn_on_bit

---
James

On Fri, Oct 18, 2019, 11:27 PM Ralph Versteegen <teeemcee at gmail.com> wrote:

> So why don't we also automatically realign heroes/NPCs with the grid as
> they walk about? That would be easy and fix most of the problem.
> There are two cases: builtin NPC/hero movement, and walknpc/walkhero.
> I can't even imagine why you would want NPCs or heroes to stay misaligned
> for builtin movement if they become misaligned.
> On the other hand I suppose it's possible that you want to put an NPC at
> x=37 and move them exactly 40 pixels to the right, not 43 or 23. That seems
> really unlikely though. And I want to avoid making "walkhero(me, left, 1)"
> behave differently from pressing the left key. Do we really need a
> backcompat bit for scripted movement?
>
> On Mon, 30 Sep 2019 at 04:14, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Yay! :D
>>
>> On Sun, Sep 29, 2019, 10:06 AM <subversion at hamsterrepublic.com> wrote:
>>
>>> teeemcee
>>> 2019-09-29 07:06:55 -0700 (Sun, 29 Sep 2019)
>>> 896
>>> Heroes/NPCs no longer misalign when changing speed mid-step or if speed
>>> doesn't divide 20!
>>>
>>> Should have fixed that long ago!!
>>>
>>> Also greatly improved "set hero/npc speed" docs.
>>>
>>> You can still cause misalignment by setting speed to 0 mid-step, and
>>> "set npc speed(npc, -1)" would also break things, but otherwise changing
>>> speed is now safe.
>>> This doesn't fix any problems that occur when misalignment does happen.
>>>
>>> Speeds 3 and 7 are the only previously-forbidden ones that are
>>> reasonable to
>>> use, as others cause jerky movement and don't offer other ticks-per-tile
>>> movement rates anyway.
>>>
>>> I tested Siv: Journey of an Egg, Trailblazers, It Came From Beyond The
>>> Moon,
>>> and Metamorphosis, no changes.
>>> Seems most of those didn't change hero/NPC speeds anyway, and none
>>> depended on
>>> misalignment behaviour. I can't think of any games that might do so, but
>>> if they
>>> do, it's probably unintentional/a game bug.
>>> ---
>>> U   wip/docs/plotdict.xml
>>> U   wip/game.bas
>>> U   wip/whatsnew.txt
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