[Ohrrpgce] Fwd: Get your apps ready for the 64-bit requirement by August 1, 2019

James Paige Bob at hamsterrepublic.com
Thu Jan 31 13:04:50 PST 2019


Google is really pushing Android apps to make updates!
Looks like 64bit versions will be mandatory soon

---------- Forwarded message ----------
From: *Google Play* <noreply-developer-googleplay at google.com>
Date: Thursday, January 31, 2019
Subject: Get your apps ready for the 64-bit requirement by August 1, 2019
To: Bob at hamsterrepublic.com


View as webpage  »
<https://www.google.com/appserve/mkt/vib/AHANi0bUihi1-hvKLRA5ju6Sq9SWaVWl1fpPAC26zpbU67EkaXYXWWTwZH988804L36GCzpyX-DqMZVqK08dKcCrI794D9258QWzKyaSicYUTXJLWWjgCEkmjiHNeD8alP_W8vK44FO7t1inZy89DeN-Cj9PpPmuwIgVyL_N6guxvs7KCn1uPwC1q1rgDUwkZhucTrw3SxNN6RZ6Jy7A-SaunWdVhDARXKJc5sBrqEPWb1di>
[image: Google Play] <#m_-1338671973875286865_> Developer update

Hello Google Play Developer,

In our latest blog post
<https://www.google.com/appserve/mkt/p/AHANi0YmRBkOUcfdJpdtDd9Zy_soAkHjC9skJm0eLktK4lliSyDAlu7cjI1ludZbLKPmjFZDTJ3JDk382ee86N7nLZh67UGv-7Gs8W5d2nR8OiIZUFifm1KTuRk_HTB9JJPv7n3VrX-VO71U0kFmthjw1N4POi5SCKw>,
we detailed the requirement that apps using native code must provide a
64-bit version in addition to the 32-bit version by *August 1, 2019*. As
you may know, 64-bit CPUs deliver faster, richer experiences, and we
appreciate your support in ensuring our users have the best experience
possible on the Android platform.

*Action required*

If you haven't yet, we encourage you to begin work for the 64-bit
requirement as soon as possible. Many apps are written entirely in
non-native code (e.g. the Java programming language or Kotlin) and will not
need code changes.

Please note that we are not making changes to our policy on 32-bit support.
Google Play will continue to deliver apps with 32-bit native code to 32-bit
devices. The requirement means that those apps will need to have a 64-bit
version as well.

To help you make the transition, we've prepared documentation
<https://www.google.com/appserve/mkt/p/AHANi0YOacc4fyAKMF1owOqGIIoFQnqyEFRE8FLgyFEWL9ZNZi-irw-0d6_g5Dw5262QkaH25U2yU4WLZ7EQshhYKIg0TvmSLC8Cy_qg8jzGa5f9NhkzjbVrlJoT2WALn28mhsCrVGLbTHY>
on how to check whether your app already supports 64-bit and how to become
64-bit compliant.

We're also providing a high-level timeline below.

*Starting August 1, 2019:*

   - All new apps and app updates are required to provide 64-bit versions
   of any 32-bit native code they provide.
   - Extension: Google Play will continue to accept 32-bit only updates to
   existing games that use Unity 5.6 or older until August 2021.

*Starting August 1, 2021: *

   - Google Play will stop serving apps without 64-bit versions on 64-bit
   capable devices, meaning they will no longer be available in the Play Store
   on those devices.
   - This will include games built with Unity 5.6 or older.

*The requirement does not apply to:*

   - APKs or app bundles explicitly targeting Wear OS or Android TV, which
   are form factors that do not currently support 64-bit code.
   - APKs or app bundles that Google Play won't install on Android 9 Pie or
   later (support for 64-bit does not need to extend to APKs that are only on
   Android 8 Oreo and below).

If you have any questions, you can find additional information about adding
64-bit support here
<https://www.google.com/appserve/mkt/p/AHANi0YOacc4fyAKMF1owOqGIIoFQnqyEFRE8FLgyFEWL9ZNZi-irw-0d6_g5Dw5262QkaH25U2yU4WLZ7EQshhYKIg0TvmSLC8Cy_qg8jzGa5f9NhkzjbVrlJoT2WALn28mhsCrVGLbTHY>.

The Google Play Team [image: Conversation]
<https://www.google.com/appserve/mkt/p/AHANi0aW6cgJfOOHw43K6BJ-owIQ25nrYSOKg82ssLPPjE-oc7J50buji2zhbwP7rgxClsdnOPzIylZAO3X6hEjDUrtszJLOUVp8OBPwC6Vub_vy9nv28QOh9Fna9ZNNM8tmFKeGzNt-0LRAVWqPsSGaeR9PqbVD4DdSas0wVSPwoG9Z5_iC_-zr0bJH>
[image:
Globe]
<https://www.google.com/appserve/mkt/p/AHANi0Ykw8bIMfXR6kcU7_wB-jq7m1evT1PQOmFUuet7ZVS1abgm2xHYfigX3Rf77mFwAeSNcVptZaW17ltnvOSNmvbzWo78BTNRA8JIb4F554-4n3IW8AKwQThWD8Y8ZnOWZY_pXP-PEA>
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