[Ohrrpgce] Mac builds and SDL frameworks

Ralph Versteegen teeemcee at gmail.com
Mon Dec 23 15:20:00 PST 2019


I never got the email for my svn commit adding 64 bit builds of oggenc and
madplay, so I'll just reply here:

Creating statically linked builds of these was quite simple actually:
-install vorbis-tools (includes oggenc) and madplay with Homebrew (MacPorts
would have worked too) to installs all the dependencies
-run otool -L $(which oggenc), etc, to see which libraries the binaries
depend on
-download the source code for those packages, run ./configure
-edit the Makefiles to replace the library link flags with static
libraries, e.g. -logg with /usr/local/.../libogg.a
-I also had to add -lz (libz) to one of the Makefiles to fix a link error
-make

On Mon, 9 Dec 2019 at 02:16, James Paige <Bob at hamsterrepublic.com> wrote:

> Actually yes, I think I may need to update that one manually.
>
> I'll do that this morning and then re-trigger the build
>
> On Sun, Dec 8, 2019, 12:37 AM Ralph Versteegen <teeemcee at gmail.com> wrote:
>
>> Do you need to manually copy distrib-nightly-mac.sh to another location?
>> It doesn't run a copy out of svn? It looks like the distrib-nightly-mac.sh
>> that's being run is pre-r11450.
>>
>> I modified the scripts to the point that I could run them on linux, and
>> they worked fine.
>>
>>
>>
>> On Sun, 8 Dec 2019 at 17:49, Ralph Versteegen <teeemcee at gmail.com> wrote:
>>
>>> Great, that fixed 32bit hspeak builds. I'm currently investigating the
>>> other problems.
>>>
>>> On Sun, 8 Dec 2019 at 15:31, James Paige <Bob at hamsterrepublic.com>
>>> wrote:
>>>
>>>> I renamed both eu.cfg files to eu.cfg.bak
>>>>
>>>> I started the Mac nightly build early, so hopefully we can see the
>>>> results soon
>>>>
>>>> On Sat, Dec 7, 2019, 9:09 PM Ralph Versteegen <teeemcee at gmail.com>
>>>> wrote:
>>>>
>>>>> Ah ha! That is the problem. Those paths in the eu.cfg files are not
>>>>> just vestigal, they are assumed/required install locations. I can only
>>>>> guess that calling euc with a full path rather than just as "euc" causes it
>>>>> to find the eu.cfg file next to the binary? Weird. I remember years ago
>>>>> when I last installed euphoria that the way it treated eu.cfg and EUDIR
>>>>> seemed really broken.
>>>>> I unpacked fresh copies of 4.1.0 and 4.1.0b2 for linux and see they
>>>>> also assume /usr/local/euphoria-4.1.0-Linux-x64/ and /usr/share/euphoria.
>>>>>
>>>>> I actually had deleted the eu.cfg files that came with both the 32-bit
>>>>> and 64-bit builds of euphoria that I'm using. If you do that also, for both
>>>>> installs, it should fix the builds. But then you will not be able to run
>>>>> euphoria manually without setting EUDIR first and/or passing -eudir. So
>>>>> maybe you prefer to fix the paths in the eu.cfg files.
>>>>>
>>>>> On Sun, 8 Dec 2019 at 06:23, James Paige <Bob at hamsterrepublic.com>
>>>>> wrote:
>>>>>
>>>>>> There are 4 eu.cfg files, and all of them look like what comes with
>>>>>> the package. Two real ones, and two in the demo/preproc dir.
>>>>>>
>>>>>> I checked those /usr/local/euphoria-4.1.0-OSX-x64 and
>>>>>> /usr/share/euphoria paths and neither of them exist. I assume those are
>>>>>> vestiges of whatever system euphoria was built/packaged on.
>>>>>>
>>>>>> loyalist:~ james$ cat misc/euphoria/bin/eu.cfg
>>>>>> [all]
>>>>>> -d E64
>>>>>> -eudir /usr/local/euphoria-4.1.0-OSX-x64/
>>>>>> -i /usr/local/euphoria-4.1.0-OSX-x64/include
>>>>>> [translate]
>>>>>> -arch ix86_64
>>>>>> -gcc
>>>>>> -con
>>>>>> -com /usr/local/euphoria-4.1.0-OSX-x64
>>>>>> -lib-pic /usr/local/euphoria-4.1.0-OSX-x64/bin/euso.a
>>>>>> -lib /usr/local/euphoria-4.1.0-OSX-x64/bin/eu.a
>>>>>> [bind]
>>>>>> -eub /usr/local/euphoria-4.1.0-OSX-x64/bin/eub
>>>>>>
>>>>>>
>>>>>> loyalist:~ james$ cat misc/eu32/bin/eu.cfg
>>>>>> [all]
>>>>>> -d E32
>>>>>> -eudir /usr/share/euphoria
>>>>>> -i /usr/share/euphoria/include
>>>>>> [translate]
>>>>>> -arch ix86
>>>>>> -gcc
>>>>>> -con
>>>>>> -com /usr/share/euphoria
>>>>>> -lib-pic /usr/share/euphoria/bin/euso.a
>>>>>> -lib /usr/share/euphoria/bin/eu.a
>>>>>> [bind]
>>>>>> -eub /usr/share/euphoria/bin/eub
>>>>>>
>>>>>>
>>>>>> loyalist:~ james$ cat misc/euphoria/demo/preproc/eu.cfg
>>>>>> -p etml:etml.ex
>>>>>> -p le,lex:literate.ex
>>>>>> -p dex:datesub.ex:-f %m/%d/%Y
>>>>>>
>>>>>>
>>>>>> loyalist:~ james$ cat misc/eu32/demo/preproc/eu.cfg
>>>>>> -p etml:etml.ex
>>>>>> -p le,lex:literate.ex
>>>>>> -p dex:datesub.ex:-f %m/%d/%Y
>>>>>>
>>>>>>
>>>>>> loyalist:~ james$ cat .bash_profile
>>>>>> export PATH=$PATH:~/misc/fbc-1.06/bin/
>>>>>> export PATH=$PATH:~/misc/euphoria/bin/
>>>>>>
>>>>>> ##
>>>>>> # Your previous /Users/james/.bash_profile file was backed up as /Users/james/.bash_profile.macports-saved_2017-03-01_at_10:57:22
>>>>>> ##
>>>>>>
>>>>>> # MacPorts Installer addition on 2017-03-01_at_10:57:22: adding an appropriate PATH variable for use with MacPorts.
>>>>>> export PATH="/opt/local/bin:/opt/local/sbin:$PATH"
>>>>>> # Finished adapting your PATH environment variable for use with MacPorts.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> loyalist:~ james$ ls -l /usr/local
>>>>>> total 0
>>>>>> drwxr-xr-x  3 root  wheel  102 Feb 14  2017 remotedesktop
>>>>>> loyalist:~ james$ ls -l /usr/share/euphoria
>>>>>> ls: /usr/share/euphoria: No such file or directory
>>>>>>
>>>>>>
>>>>>> On Sat, Dec 7, 2019 at 11:19 AM James Paige <Bob at hamsterrepublic.com>
>>>>>> wrote:
>>>>>>
>>>>>>> I didn't touch /Users/james/misc/euphoria/ other than executing
>>>>>>> it's copy of euc with --version for verification
>>>>>>>
>>>>>>> I can search for eu.cfg files and see what I can find
>>>>>>>
>>>>>>> On Sat, Dec 7, 2019, 1:17 AM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Well, I'm baffled by this error in the build log:
>>>>>>>>
>>>>>>>> Compiling hspeak
>>>>>>>> Euphoria version 4.1.0
>>>>>>>> /Users/james/misc/euphoria/bin/euc -con -gcc hspeak.exw -verbose
>>>>>>>> -maxsize 5000 -makefile -build-dir
>>>>>>>> /Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
>>>>>>>> /Users/james/misc/euphoria/
>>>>>>>> Try '--help' for more information.
>>>>>>>> option 'eudir' must not occur more than once in the command line.
>>>>>>>>
>>>>>>>> Just a few days ago, the build log looked like:
>>>>>>>>
>>>>>>>> Compiling hspeak
>>>>>>>> Euphoria version 4.1.0
>>>>>>>> euc -con -gcc hspeak.exw -verbose -maxsize 5000 -makefile
>>>>>>>> -build-dir /Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
>>>>>>>> /Users/james/misc/euphoria/
>>>>>>>>
>>>>>>>> You didn't make any changes to /Users/james/misc/euphoria/, right?
>>>>>>>> Euphoria can also read additional settings, in particular eudir, from a
>>>>>>>> config file called eu.cfg. It's not possible that a stray eu.cfg got
>>>>>>>> created somewhere?
>>>>>>>>
>>>>>>>> On Fri, 6 Dec 2019 at 13:45, James Paige <Bob at hamsterrepublic.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Aha! Thank you for finding that.
>>>>>>>>>
>>>>>>>>> I have installed the euphoria 4.1.0 32 bit to the same
>>>>>>>>> /Users/james/misc/eu32/bin/euc location where I had put the older one
>>>>>>>>> previosuly
>>>>>>>>>
>>>>>>>>> On Thu, Dec 5, 2019 at 6:32 PM Ralph Versteegen <
>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Yes, I'm saddened to see that the Euphoria devs have done nothing
>>>>>>>>>> in the last 4 years to fix the mess that is download links on their
>>>>>>>>>> website/wiki. Much of the site still seems to claim that 4.0.5 is the
>>>>>>>>>> latest version, which made me wonder whether 4.1.0 was ever officially
>>>>>>>>>> released. The 32-bit mac 4.1.0 download link is
>>>>>>>>>>
>>>>>>>>>> https://sourceforge.net/projects/rapideuphoria/files/Euphoria/4.1.0/euphoria-4.1.0-OSX-ix86.tar.gz/download
>>>>>>>>>>
>>>>>>>>>> I did find a roadmap for 4.2.0 posted on the forums, so it seems
>>>>>>>>>> there is still work happening on Euphoria.
>>>>>>>>>>
>>>>>>>>>> On Thu, 5 Dec 2019 at 23:38, James Paige <Bob at hamsterrepublic.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Actually, I could not find any Mac 64 but version other than
>>>>>>>>>>> 4.1.0, and I could not find any newer 32 bit version than 4.0.4.
>>>>>>>>>>>
>>>>>>>>>>> If a 32 bit Mac build of 4.1.0 exists on Euphoria's site, I'll
>>>>>>>>>>> gladly switch to it :)
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Dec 4, 2019, 11:28 PM Ralph Versteegen <
>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> I'll try it out.
>>>>>>>>>>>> I'm surprised you installed 4.0.4 instead of 4.1.0, though.
>>>>>>>>>>>> 4.0.4 will work fine (I still use 4.0.3 myself) but in future I'm thinking
>>>>>>>>>>>> of making 4.1.0 a minimum requirement because it adds support for
>>>>>>>>>>>> preprocessors which can be used for much simpler 'dot' member access syntax.
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, 5 Dec 2019 at 15:03, James Paige <
>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Okay! I was able to confirm that euphoria 4.1.0 64 bit was
>>>>>>>>>>>>> installed at /Users/james/misc/euphoria/bin/euc
>>>>>>>>>>>>> That one is in the path
>>>>>>>>>>>>>
>>>>>>>>>>>>> I have unpacked euphoria 4.0.4 32 bit at
>>>>>>>>>>>>> /Users/james/misc/eu32/bin/euc
>>>>>>>>>>>>> It is not in the path.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Let me know if this works okay!
>>>>>>>>>>>>>
>>>>>>>>>>>>> ---
>>>>>>>>>>>>> James
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, Dec 3, 2019 at 9:26 PM Ralph Versteegen <
>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Well since the existing 64-bit copy of euc is in the PATH we
>>>>>>>>>>>>>> don't need to know where it is. We only need to pass EUC and EUDIR to scons
>>>>>>>>>>>>>> for the other (32-bit) build of euphoria, which should not be installed
>>>>>>>>>>>>>> system-wide, it should just be unpacked somewhere and *not* in the PATH.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, 4 Dec 2019 at 03:45, James Paige <
>>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> So for Euphoria on the Mac build VM, we want both 32 and 64
>>>>>>>>>>>>>>> bit euc, and we just need to know what path they are located at?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Honestly I don't remember anything about how I set up euc
>>>>>>>>>>>>>>> there in the first place, so I'll have to find some time for detective work
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Tue, Dec 3, 2019, 8:40 AM Ralph Versteegen <
>>>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Well, I did it and I certainly wouldn't have used XCode!
>>>>>>>>>>>>>>>> Trying to using a complex IDE that you have no experience with is my idea
>>>>>>>>>>>>>>>> of a nightmare.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I wrote some code to scan PATH for 32/64-bit euc, but I
>>>>>>>>>>>>>>>> think I'd rather just hardcode the paths into distrib-mac.sh than add a
>>>>>>>>>>>>>>>> bunch more complexity to SConscript which just amounts to a kludge, not a
>>>>>>>>>>>>>>>> robust solution. There are already plenty of hardcoded paths and URLs in
>>>>>>>>>>>>>>>> the nightly build scripts anyway.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Tue, 3 Dec 2019 at 23:45, James Paige <
>>>>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I found reports of people saying it couldn't be done
>>>>>>>>>>>>>>>>> (static oggenc on Mac that is) and one of somebody explaining that the
>>>>>>>>>>>>>>>>> reason it couldn't be done is because of a bug that Apple had "wontfixed"
>>>>>>>>>>>>>>>>> years ago. I was assuming they were talking about xcode . I didn't read any
>>>>>>>>>>>>>>>>> deeper
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I'll try to get 32 bit euphoria installed soon. Not sure
>>>>>>>>>>>>>>>>> if it will be today.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>> James
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Tue, Dec 3, 2019, 3:51 AM Ralph Versteegen <
>>>>>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> You found reports of people failing to build a statically
>>>>>>>>>>>>>>>>>> linked oggenc on Mac? I think I probably did it using macports.
>>>>>>>>>>>>>>>>>> I'm also reminded that I was interested in setting up a
>>>>>>>>>>>>>>>>>> cross-compiling toolchain to compile for Mac. I might still try it.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> But if we don't have oggenc, then that is what we'll have
>>>>>>>>>>>>>>>>>> to do.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Could you also please install a 32-bit Euphoria?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Mon, 2 Dec 2019 at 23:45, James Paige <
>>>>>>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hmmm... Googled about that a bit...
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Maybe on Mac, if oggenc is not detected in the PATH, we
>>>>>>>>>>>>>>>>>>> link to a wiki page about importing sound on Mac.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> It could suggest installing Audacity, and link to a Mac
>>>>>>>>>>>>>>>>>>> version of it. So people can just save .ogg files from there.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> It could also describe how to install oggenc with
>>>>>>>>>>>>>>>>>>> macports or brew if the user wants to go that route.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Actually figuring out how to build a staticly linked
>>>>>>>>>>>>>>>>>>> command line oggenc where so many others have failed is over my head, and
>>>>>>>>>>>>>>>>>>> outside the scope of what I want to attempt.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sun, Dec 1, 2019, 10:44 PM Ralph Versteegen <
>>>>>>>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> OK, great. However I don't have any solution to the
>>>>>>>>>>>>>>>>>>>> madplay/oggenc problem. Either you will have to solve it, or I'll have to
>>>>>>>>>>>>>>>>>>>> set up a hackintosh VM (which I probably should do anyway), or we simply
>>>>>>>>>>>>>>>>>>>> need to disable wav import in the mac port. (We could allow importing mp3s
>>>>>>>>>>>>>>>>>>>> again, that's another topic of discussion)
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Mon, 2 Dec 2019 at 05:59, James Paige <
>>>>>>>>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> This all sounds good to me!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I have installed all four of those frameworks at
>>>>>>>>>>>>>>>>>>>>> /Library/Frameworks/ on the nightly build mac vm
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Sat, Nov 30, 2019 at 9:10 PM Ralph Versteegen <
>>>>>>>>>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> James, could you please install the following on the
>>>>>>>>>>>>>>>>>>>>>> Mac nightly build machine (in either system or user Frameworks dir)?
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.dmg
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.4.dmg
>>>>>>>>>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL-1.2.15.dmg
>>>>>>>>>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL2-2.0.10.dmg
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I think you already should have at least the
>>>>>>>>>>>>>>>>>>>>>> SDL.framework and SDL_mixer.framework, but just double-checking. Latest
>>>>>>>>>>>>>>>>>>>>>> versions of both were released 2013-08-17!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> (Those SDL/SDL_mixer 1.2 frameworks have been built
>>>>>>>>>>>>>>>>>>>>>> as fat binaries, and target OS 10.5+ while we target OS 10.4+, so I guess
>>>>>>>>>>>>>>>>>>>>>> we will continue to package 32-bit .apps with the wip/mac/frameworks.tar.gz
>>>>>>>>>>>>>>>>>>>>>> builds we already have. A alternative build of SDL.framework for OS 10.4+
>>>>>>>>>>>>>>>>>>>>>> is available but they didn't make one available for SDL_mixer.framework)
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I will blindly modify the build scripts to package an
>>>>>>>>>>>>>>>>>>>>>> 64-bit-only gfx_sdl .app, and ask users to test whether it actually works,
>>>>>>>>>>>>>>>>>>>>>> because I can't. And also an experimental 64-bit gfx_sdl2 build, though I
>>>>>>>>>>>>>>>>>>>>>> think that shouldn't become the default until after Fufluns.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> As I said before, I think a good solution is to have
>>>>>>>>>>>>>>>>>>>>>> two different Mac builds:
>>>>>>>>>>>>>>>>>>>>>> -32 bit SDL 1.2 for OS 10.4+
>>>>>>>>>>>>>>>>>>>>>> -64 bit SDL 2 for OS 10.6+
>>>>>>>>>>>>>>>>>>>>>> We could then add two different options to the
>>>>>>>>>>>>>>>>>>>>>> Distribute Game menu.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> However, we could also create fat binary 32+64-bit
>>>>>>>>>>>>>>>>>>>>>> .apps, which are twice the size (OHRRPGCE-Game.app is currently 1.6MB
>>>>>>>>>>>>>>>>>>>>>> zipped).
>>>>>>>>>>>>>>>>>>>>>> I guess that we could even package 32-bit gfx_sdl and
>>>>>>>>>>>>>>>>>>>>>> 64-bit gfx_sdl2 builds into a single .app.
>>>>>>>>>>>>>>>>>>>>>> However I think it will be a pain to set up and the
>>>>>>>>>>>>>>>>>>>>>> number of people using 32-bit Macs is low.
>>>>>>>>>>>>>>>>>>>>>> We have to make similar decisions about SDL 2 on
>>>>>>>>>>>>>>>>>>>>>> Windows: it only supports Win XP+.
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>>>>>>>>>>>>
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>>>>>>>>>>>>>>>>>>>>>>
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