[Ohrrpgce] Mac builds and SDL frameworks

James Paige Bob at hamsterrepublic.com
Sat Dec 7 18:31:15 PST 2019


I renamed both eu.cfg files to eu.cfg.bak

I started the Mac nightly build early, so hopefully we can see the results
soon

On Sat, Dec 7, 2019, 9:09 PM Ralph Versteegen <teeemcee at gmail.com> wrote:

> Ah ha! That is the problem. Those paths in the eu.cfg files are not just
> vestigal, they are assumed/required install locations. I can only guess
> that calling euc with a full path rather than just as "euc" causes it to
> find the eu.cfg file next to the binary? Weird. I remember years ago when I
> last installed euphoria that the way it treated eu.cfg and EUDIR seemed
> really broken.
> I unpacked fresh copies of 4.1.0 and 4.1.0b2 for linux and see they also
> assume /usr/local/euphoria-4.1.0-Linux-x64/ and /usr/share/euphoria.
>
> I actually had deleted the eu.cfg files that came with both the 32-bit and
> 64-bit builds of euphoria that I'm using. If you do that also, for both
> installs, it should fix the builds. But then you will not be able to run
> euphoria manually without setting EUDIR first and/or passing -eudir. So
> maybe you prefer to fix the paths in the eu.cfg files.
>
> On Sun, 8 Dec 2019 at 06:23, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> There are 4 eu.cfg files, and all of them look like what comes with the
>> package. Two real ones, and two in the demo/preproc dir.
>>
>> I checked those /usr/local/euphoria-4.1.0-OSX-x64 and /usr/share/euphoria
>> paths and neither of them exist. I assume those are vestiges of whatever
>> system euphoria was built/packaged on.
>>
>> loyalist:~ james$ cat misc/euphoria/bin/eu.cfg
>> [all]
>> -d E64
>> -eudir /usr/local/euphoria-4.1.0-OSX-x64/
>> -i /usr/local/euphoria-4.1.0-OSX-x64/include
>> [translate]
>> -arch ix86_64
>> -gcc
>> -con
>> -com /usr/local/euphoria-4.1.0-OSX-x64
>> -lib-pic /usr/local/euphoria-4.1.0-OSX-x64/bin/euso.a
>> -lib /usr/local/euphoria-4.1.0-OSX-x64/bin/eu.a
>> [bind]
>> -eub /usr/local/euphoria-4.1.0-OSX-x64/bin/eub
>>
>>
>> loyalist:~ james$ cat misc/eu32/bin/eu.cfg
>> [all]
>> -d E32
>> -eudir /usr/share/euphoria
>> -i /usr/share/euphoria/include
>> [translate]
>> -arch ix86
>> -gcc
>> -con
>> -com /usr/share/euphoria
>> -lib-pic /usr/share/euphoria/bin/euso.a
>> -lib /usr/share/euphoria/bin/eu.a
>> [bind]
>> -eub /usr/share/euphoria/bin/eub
>>
>>
>> loyalist:~ james$ cat misc/euphoria/demo/preproc/eu.cfg
>> -p etml:etml.ex
>> -p le,lex:literate.ex
>> -p dex:datesub.ex:-f %m/%d/%Y
>>
>>
>> loyalist:~ james$ cat misc/eu32/demo/preproc/eu.cfg
>> -p etml:etml.ex
>> -p le,lex:literate.ex
>> -p dex:datesub.ex:-f %m/%d/%Y
>>
>>
>> loyalist:~ james$ cat .bash_profile
>> export PATH=$PATH:~/misc/fbc-1.06/bin/
>> export PATH=$PATH:~/misc/euphoria/bin/
>>
>> ##
>> # Your previous /Users/james/.bash_profile file was backed up as /Users/james/.bash_profile.macports-saved_2017-03-01_at_10:57:22
>> ##
>>
>> # MacPorts Installer addition on 2017-03-01_at_10:57:22: adding an appropriate PATH variable for use with MacPorts.
>> export PATH="/opt/local/bin:/opt/local/sbin:$PATH"
>> # Finished adapting your PATH environment variable for use with MacPorts.
>>
>>
>>
>>
>> loyalist:~ james$ ls -l /usr/local
>> total 0
>> drwxr-xr-x  3 root  wheel  102 Feb 14  2017 remotedesktop
>> loyalist:~ james$ ls -l /usr/share/euphoria
>> ls: /usr/share/euphoria: No such file or directory
>>
>>
>> On Sat, Dec 7, 2019 at 11:19 AM James Paige <Bob at hamsterrepublic.com>
>> wrote:
>>
>>> I didn't touch /Users/james/misc/euphoria/ other than executing it's
>>> copy of euc with --version for verification
>>>
>>> I can search for eu.cfg files and see what I can find
>>>
>>> On Sat, Dec 7, 2019, 1:17 AM Ralph Versteegen <teeemcee at gmail.com>
>>> wrote:
>>>
>>>> Well, I'm baffled by this error in the build log:
>>>>
>>>> Compiling hspeak
>>>> Euphoria version 4.1.0
>>>> /Users/james/misc/euphoria/bin/euc -con -gcc hspeak.exw -verbose
>>>> -maxsize 5000 -makefile -build-dir
>>>> /Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
>>>> /Users/james/misc/euphoria/
>>>> Try '--help' for more information.
>>>> option 'eudir' must not occur more than once in the command line.
>>>>
>>>> Just a few days ago, the build log looked like:
>>>>
>>>> Compiling hspeak
>>>> Euphoria version 4.1.0
>>>> euc -con -gcc hspeak.exw -verbose -maxsize 5000 -makefile -build-dir
>>>> /Users/james/src/nightly/ohrrpgce/wip/build/hspeak -eudir
>>>> /Users/james/misc/euphoria/
>>>>
>>>> You didn't make any changes to /Users/james/misc/euphoria/, right?
>>>> Euphoria can also read additional settings, in particular eudir, from a
>>>> config file called eu.cfg. It's not possible that a stray eu.cfg got
>>>> created somewhere?
>>>>
>>>> On Fri, 6 Dec 2019 at 13:45, James Paige <Bob at hamsterrepublic.com>
>>>> wrote:
>>>>
>>>>> Aha! Thank you for finding that.
>>>>>
>>>>> I have installed the euphoria 4.1.0 32 bit to the same
>>>>> /Users/james/misc/eu32/bin/euc location where I had put the older one
>>>>> previosuly
>>>>>
>>>>> On Thu, Dec 5, 2019 at 6:32 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Yes, I'm saddened to see that the Euphoria devs have done nothing in
>>>>>> the last 4 years to fix the mess that is download links on their
>>>>>> website/wiki. Much of the site still seems to claim that 4.0.5 is the
>>>>>> latest version, which made me wonder whether 4.1.0 was ever officially
>>>>>> released. The 32-bit mac 4.1.0 download link is
>>>>>>
>>>>>> https://sourceforge.net/projects/rapideuphoria/files/Euphoria/4.1.0/euphoria-4.1.0-OSX-ix86.tar.gz/download
>>>>>>
>>>>>> I did find a roadmap for 4.2.0 posted on the forums, so it seems
>>>>>> there is still work happening on Euphoria.
>>>>>>
>>>>>> On Thu, 5 Dec 2019 at 23:38, James Paige <Bob at hamsterrepublic.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Actually, I could not find any Mac 64 but version other than 4.1.0,
>>>>>>> and I could not find any newer 32 bit version than 4.0.4.
>>>>>>>
>>>>>>> If a 32 bit Mac build of 4.1.0 exists on Euphoria's site, I'll
>>>>>>> gladly switch to it :)
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Dec 4, 2019, 11:28 PM Ralph Versteegen <teeemcee at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I'll try it out.
>>>>>>>> I'm surprised you installed 4.0.4 instead of 4.1.0, though. 4.0.4
>>>>>>>> will work fine (I still use 4.0.3 myself) but in future I'm thinking of
>>>>>>>> making 4.1.0 a minimum requirement because it adds support for
>>>>>>>> preprocessors which can be used for much simpler 'dot' member access syntax.
>>>>>>>>
>>>>>>>> On Thu, 5 Dec 2019 at 15:03, James Paige <Bob at hamsterrepublic.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Okay! I was able to confirm that euphoria 4.1.0 64 bit was
>>>>>>>>> installed at /Users/james/misc/euphoria/bin/euc
>>>>>>>>> That one is in the path
>>>>>>>>>
>>>>>>>>> I have unpacked euphoria 4.0.4 32 bit at
>>>>>>>>> /Users/james/misc/eu32/bin/euc
>>>>>>>>> It is not in the path.
>>>>>>>>>
>>>>>>>>> Let me know if this works okay!
>>>>>>>>>
>>>>>>>>> ---
>>>>>>>>> James
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Dec 3, 2019 at 9:26 PM Ralph Versteegen <
>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Well since the existing 64-bit copy of euc is in the PATH we
>>>>>>>>>> don't need to know where it is. We only need to pass EUC and EUDIR to scons
>>>>>>>>>> for the other (32-bit) build of euphoria, which should not be installed
>>>>>>>>>> system-wide, it should just be unpacked somewhere and *not* in the PATH.
>>>>>>>>>>
>>>>>>>>>> On Wed, 4 Dec 2019 at 03:45, James Paige <Bob at hamsterrepublic.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> So for Euphoria on the Mac build VM, we want both 32 and 64 bit
>>>>>>>>>>> euc, and we just need to know what path they are located at?
>>>>>>>>>>>
>>>>>>>>>>> Honestly I don't remember anything about how I set up euc there
>>>>>>>>>>> in the first place, so I'll have to find some time for detective work
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Dec 3, 2019, 8:40 AM Ralph Versteegen <
>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Well, I did it and I certainly wouldn't have used XCode! Trying
>>>>>>>>>>>> to using a complex IDE that you have no experience with is my idea of a
>>>>>>>>>>>> nightmare.
>>>>>>>>>>>>
>>>>>>>>>>>> I wrote some code to scan PATH for 32/64-bit euc, but I think
>>>>>>>>>>>> I'd rather just hardcode the paths into distrib-mac.sh than add a bunch
>>>>>>>>>>>> more complexity to SConscript which just amounts to a kludge, not a robust
>>>>>>>>>>>> solution. There are already plenty of hardcoded paths and URLs in the
>>>>>>>>>>>> nightly build scripts anyway.
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, 3 Dec 2019 at 23:45, James Paige <
>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I found reports of people saying it couldn't be done (static
>>>>>>>>>>>>> oggenc on Mac that is) and one of somebody explaining that the reason it
>>>>>>>>>>>>> couldn't be done is because of a bug that Apple had "wontfixed" years ago.
>>>>>>>>>>>>> I was assuming they were talking about xcode . I didn't read any deeper
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'll try to get 32 bit euphoria installed soon. Not sure if it
>>>>>>>>>>>>> will be today.
>>>>>>>>>>>>>
>>>>>>>>>>>>> ---
>>>>>>>>>>>>> James
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, Dec 3, 2019, 3:51 AM Ralph Versteegen <
>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> You found reports of people failing to build a statically
>>>>>>>>>>>>>> linked oggenc on Mac? I think I probably did it using macports.
>>>>>>>>>>>>>> I'm also reminded that I was interested in setting up a
>>>>>>>>>>>>>> cross-compiling toolchain to compile for Mac. I might still try it.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> But if we don't have oggenc, then that is what we'll have to
>>>>>>>>>>>>>> do.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Could you also please install a 32-bit Euphoria?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, 2 Dec 2019 at 23:45, James Paige <
>>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hmmm... Googled about that a bit...
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Maybe on Mac, if oggenc is not detected in the PATH, we link
>>>>>>>>>>>>>>> to a wiki page about importing sound on Mac.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> It could suggest installing Audacity, and link to a Mac
>>>>>>>>>>>>>>> version of it. So people can just save .ogg files from there.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> It could also describe how to install oggenc with macports
>>>>>>>>>>>>>>> or brew if the user wants to go that route.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Actually figuring out how to build a staticly linked command
>>>>>>>>>>>>>>> line oggenc where so many others have failed is over my head, and outside
>>>>>>>>>>>>>>> the scope of what I want to attempt.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sun, Dec 1, 2019, 10:44 PM Ralph Versteegen <
>>>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> OK, great. However I don't have any solution to the
>>>>>>>>>>>>>>>> madplay/oggenc problem. Either you will have to solve it, or I'll have to
>>>>>>>>>>>>>>>> set up a hackintosh VM (which I probably should do anyway), or we simply
>>>>>>>>>>>>>>>> need to disable wav import in the mac port. (We could allow importing mp3s
>>>>>>>>>>>>>>>> again, that's another topic of discussion)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Mon, 2 Dec 2019 at 05:59, James Paige <
>>>>>>>>>>>>>>>> Bob at hamsterrepublic.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> This all sounds good to me!
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I have installed all four of those frameworks at
>>>>>>>>>>>>>>>>> /Library/Frameworks/ on the nightly build mac vm
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Sat, Nov 30, 2019 at 9:10 PM Ralph Versteegen <
>>>>>>>>>>>>>>>>> teeemcee at gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> James, could you please install the following on the Mac
>>>>>>>>>>>>>>>>>> nightly build machine (in either system or user Frameworks dir)?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12.dmg
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.4.dmg
>>>>>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL-1.2.15.dmg
>>>>>>>>>>>>>>>>>> https://www.libsdl.org/release/SDL2-2.0.10.dmg
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I think you already should have at least the
>>>>>>>>>>>>>>>>>> SDL.framework and SDL_mixer.framework, but just double-checking. Latest
>>>>>>>>>>>>>>>>>> versions of both were released 2013-08-17!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> (Those SDL/SDL_mixer 1.2 frameworks have been built as
>>>>>>>>>>>>>>>>>> fat binaries, and target OS 10.5+ while we target OS 10.4+, so I guess we
>>>>>>>>>>>>>>>>>> will continue to package 32-bit .apps with the wip/mac/frameworks.tar.gz
>>>>>>>>>>>>>>>>>> builds we already have. A alternative build of SDL.framework for OS 10.4+
>>>>>>>>>>>>>>>>>> is available but they didn't make one available for SDL_mixer.framework)
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I will blindly modify the build scripts to package an
>>>>>>>>>>>>>>>>>> 64-bit-only gfx_sdl .app, and ask users to test whether it actually works,
>>>>>>>>>>>>>>>>>> because I can't. And also an experimental 64-bit gfx_sdl2 build, though I
>>>>>>>>>>>>>>>>>> think that shouldn't become the default until after Fufluns.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> As I said before, I think a good solution is to have two
>>>>>>>>>>>>>>>>>> different Mac builds:
>>>>>>>>>>>>>>>>>> -32 bit SDL 1.2 for OS 10.4+
>>>>>>>>>>>>>>>>>> -64 bit SDL 2 for OS 10.6+
>>>>>>>>>>>>>>>>>> We could then add two different options to the Distribute
>>>>>>>>>>>>>>>>>> Game menu.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> However, we could also create fat binary 32+64-bit .apps,
>>>>>>>>>>>>>>>>>> which are twice the size (OHRRPGCE-Game.app is currently 1.6MB zipped).
>>>>>>>>>>>>>>>>>> I guess that we could even package 32-bit gfx_sdl and
>>>>>>>>>>>>>>>>>> 64-bit gfx_sdl2 builds into a single .app.
>>>>>>>>>>>>>>>>>> However I think it will be a pain to set up and the
>>>>>>>>>>>>>>>>>> number of people using 32-bit Macs is low.
>>>>>>>>>>>>>>>>>> We have to make similar decisions about SDL 2 on Windows:
>>>>>>>>>>>>>>>>>> it only supports Win XP+.
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