colesloth at gmail.com
Sat Oct 20 20:20:18 PDT 2018
This is awesome. Thanks for the update!
On Sat, Oct 20, 2018, 11:17 PM Ralph Versteegen <teeemcee at gmail.com> wrote:
> On 21/10/2018, Ralph Versteegen <teeemcee at gmail.com> wrote:
> > The last few days I've been really busy with other stuff, but I'm
> > working on fixing joysticks now.
> > I'm also thinking ahead to achievements. I figure even if they were
> > only partially done by the time KBB is released, it might be good to
> > at least be able to track them so that players can earn achievements
> > even if they're not aware of them.
> > Step one is to let you define achievements and earn them.
> > I figure there should be three ways to do so:
> > -as a textbox conditional (triggered after the textbox advances, so it
> > isn't shown over the textbox)
> > -via script commands
> > -by setting tags. The achievement would stay unlocked if the tags are
> > later changed back. (Note that this means that the achievement could
> > be unlocked during a battle or while you're inside some menu where
> > scripts can't normally run
> > Step two is integration with steam.
> > Additionally, progress on achievements can be downloaded from steam,
> > so that it's shared between multiple computers. But that can be
> > implemented later.
> > Step three is an alternative way to show achievements in-game if the
> > game isn't being run via steam. That should be pretty straightforward.
> > But there should also be a new menu to show a list of achievements
> > you've unlocked, which is more work.
> > I guess there are two types of achievements: those unlocked directly,
> > and those which have a progress bar.
> I forgot to write: progressive achievements would have a quantity
> required to unlock, and textbox conditionals would add 1 to their
> counter. They could also have a list of (any number of) tags, each of
> which adds 1 when turned on. (So tags which have already been flipped
> will need to be tracked so that they aren't counted again). Also they
> should have an option to say whether they remain hidden until they are
> > Also, steam lets you fetch info about achievements such as their
> > description and image, but I think we'll probably ignore that and
> > require duplicating that info inside Custom. (If steam is handling the
> > display of achievement popups, it won't be needed anyway)
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