[Ohrrpgce] Fufluns released! ...

Ralph Versteegen teeemcee at gmail.com
Thu Mar 22 22:13:42 PDT 2018


Also, how should non-320x200 backdrops be positioned? Currently, textbox
backdrops and I think "show backdrop" places these backdrops aligned to the
top-left corner of the screen, while the titlescreen and battle backdrops
are centered. Perhaps we should change this. It would be best to add a
textbox option to position the backdrop.

On 23 March 2018 at 18:11, Ralph Versteegen <teeemcee at gmail.com> wrote:

> The spriteset editor is unusably slow in large games; I need to get rid of
> the defpal#.bin lumps. (WIP)
>
> .pt# and .mxs lumps need to be deleted.
>
> Cursor keys in the spriteset editor are still very wonky. I rewrote the
> cursor key handling, I just need to clean up the code and commit it.
>
> Also, the Windows 10 bug which breaks gfx_directx fullscreening ought to
> be addressed, I think at least 4 people have complained about that problem.
> The easiest way to solve it would be to switch to gfx_sdl as the default
> for game.exe, but switching backends always causes unexpected problems (and
> gfx_sdl fullscreening is really bad anyway), so I'd rather try to figure
> out how to fix the problem properly.
> (And anyway, Pepsi reported another new problem with gfx_sdl fullscreening
> on Windows: https://www.slimesalad.com/forum/viewtopic.php?p=132358#132358
> )
>
> There was a bug which resulted in broken textbox links; I fixed that bug
> but for some reason didn't merge in the upgrade code to scan a game for
> broken textbox links and show a message.
>
> Although I merged in my branch which reenabled MP3 previewing, when I
> tested it later it didn't actually work for some reason. Should either fix
> it or delete that from whatsnew.
>
> I still need to fix the rest of the bug where copy-pasting text is broken
> on Windows (it appends \r characters to each line).
>
> Audio doesn't work at all on Windows when the codepage (for non-unicode
> applications) is set to Japanese, because in that codepage the \ character
> has a different code point. Not really a blocker, but serious
>
> On 23 March 2018 at 16:09, James Paige <Bob at hamsterrepublic.com> wrote:
>
>> Hehe! Well, we will release for real soon enough. Other than the Sprite
>> import/export stuff, what else would you consider blockers?
>>
>> ---
>> James
>>
>>
>> On Thursday, March 22, 2018, Ralph Versteegen <teeemcee at gmail.com> wrote:
>>
>>> Haha! Surprisingly for that split second before seeing the "Just
>>> kidding" I didn't feel shock or annoyance; more like relief :)
>>> I have been unfortunately too busy, and when I have had time, failed to
>>> work on the important stuff, so this is turning into a bit of a farce... I
>>> am currently working on the missing spriteset import/export now though, and
>>> will follow that up with other important features.
>>>
>>> I don't want to keep delaying forever and have come to think that we
>>> (mainly I) are following the wrong strategy: rather than releasing late to
>>> fit in more features, we should cut early releases when we have something
>>> cool we want to get into people's hands without delay! (However in this
>>> particular case we couldn't, and can't, release on-time because of blockers)
>>>
>>> On 22 March 2018 at 11:03, James Paige <Bob at hamsterrepublic.com> wrote:
>>>
>>>> Just kidding! not yet! I like imagining your reaction to that subject
>>>> line, TMC ;)
>>>>
>>>> But seriously, how are you feeling about pending features and bugfixes?
>>>>
>>>> Shall we push the stabilization of for another couple weeks?
>>>>
>>>> ---
>>>> James
>>>>
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>>>>
>>>>
>>>
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>>
>
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