[Ohrrpgce] Fufluns released! ...

Ralph Versteegen teeemcee at gmail.com
Thu Mar 22 22:11:07 PDT 2018


The spriteset editor is unusably slow in large games; I need to get rid of
the defpal#.bin lumps. (WIP)

.pt# and .mxs lumps need to be deleted.

Cursor keys in the spriteset editor are still very wonky. I rewrote the
cursor key handling, I just need to clean up the code and commit it.

Also, the Windows 10 bug which breaks gfx_directx fullscreening ought to be
addressed, I think at least 4 people have complained about that problem.
The easiest way to solve it would be to switch to gfx_sdl as the default
for game.exe, but switching backends always causes unexpected problems (and
gfx_sdl fullscreening is really bad anyway), so I'd rather try to figure
out how to fix the problem properly.
(And anyway, Pepsi reported another new problem with gfx_sdl fullscreening
on Windows: https://www.slimesalad.com/forum/viewtopic.php?p=132358#132358)

There was a bug which resulted in broken textbox links; I fixed that bug
but for some reason didn't merge in the upgrade code to scan a game for
broken textbox links and show a message.

Although I merged in my branch which reenabled MP3 previewing, when I
tested it later it didn't actually work for some reason. Should either fix
it or delete that from whatsnew.

I still need to fix the rest of the bug where copy-pasting text is broken
on Windows (it appends \r characters to each line).

Audio doesn't work at all on Windows when the codepage (for non-unicode
applications) is set to Japanese, because in that codepage the \ character
has a different code point. Not really a blocker, but serious

On 23 March 2018 at 16:09, James Paige <Bob at hamsterrepublic.com> wrote:

> Hehe! Well, we will release for real soon enough. Other than the Sprite
> import/export stuff, what else would you consider blockers?
>
> ---
> James
>
>
> On Thursday, March 22, 2018, Ralph Versteegen <teeemcee at gmail.com> wrote:
>
>> Haha! Surprisingly for that split second before seeing the "Just kidding"
>> I didn't feel shock or annoyance; more like relief :)
>> I have been unfortunately too busy, and when I have had time, failed to
>> work on the important stuff, so this is turning into a bit of a farce... I
>> am currently working on the missing spriteset import/export now though, and
>> will follow that up with other important features.
>>
>> I don't want to keep delaying forever and have come to think that we
>> (mainly I) are following the wrong strategy: rather than releasing late to
>> fit in more features, we should cut early releases when we have something
>> cool we want to get into people's hands without delay! (However in this
>> particular case we couldn't, and can't, release on-time because of blockers)
>>
>> On 22 March 2018 at 11:03, James Paige <Bob at hamsterrepublic.com> wrote:
>>
>>> Just kidding! not yet! I like imagining your reaction to that subject
>>> line, TMC ;)
>>>
>>> But seriously, how are you feeling about pending features and bugfixes?
>>>
>>> Shall we push the stabilization of for another couple weeks?
>>>
>>> ---
>>> James
>>>
>>> _______________________________________________
>>> Ohrrpgce mailing list
>>> ohrrpgce at lists.motherhamster.org
>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>
>>>
>>
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