[Ohrrpgce] SVN: james/9067 Merge branch 'FEATURE_pathfinding_obstruction_mode' into wip
Ralph Versteegen
teeemcee at gmail.com
Mon Jul 24 14:21:25 PDT 2017
Use git rebase (which is equivalent to cherry-picking each individual
commit), like "git rebase master featurebranch" to rebase onto master (or
onto svn/wip instead).
Or you can skip that entirely and just git checkout featurebranch and then
do "git svn dcommit". (Note that this does a rebase automatically)
I guess you could revert this squashed commit and then rebase the commits
properly to keep the full history. At least, I think that won't cause
conflicts when rebasing.
On 25 July 2017 at 09:02, James Paige <Bob at hamsterrepublic.com> wrote:
> Ah, well I can see that I didn't merge that branch in the correct way.
> Looks like it works fine, I just lost my git commit messages. I am thinking
> I should have done something with cherry-pick rather than just merging the
> branch (?)
>
> For posterity, here are the commit messages:
>
> commit 91c3f59e82157bb6a473bc28b48d18a75ac222af
> Author: Bob the Hamster <Bob at HamsterRepublic.com>
> Date: Sun Jul 16 14:32:46 2017 -0700
>
> Add NPCType.pathfinding_obstruction_mode and support for editing it
> in the NPC Editor.
> (only visible when movement type is "Chase You (Pathfinding)")
>
> commit 145f08141682b35d0a0c88609e9a01121ce6a492
> Author: Bob the Hamster <Bob at HamsterRepublic.com>
> Date: Wed Jul 19 21:04:46 2017 -0700
>
> Add a per-map default for NPC pathfinding rules
> Update the per-NPC option to support the default
> (this is just the editor implementation, these are not respected
> in-game yet)
>
>
> commit 537311118a9aae286156dcf4f49ef701241b2659
> Author: Bob the Hamster <Bob at HamsterRepublic.com>
> Date: Wed Jul 19 21:12:28 2017 -0700
>
> Add a scrollbar to the General Map Data editor screen
>
>
> commit d09bf3eb0a8b481cb1bf6b5978e81c76414065cb
> Author: Bob the Hamster <Bob at HamsterRepublic.com>
> Date: Mon Jul 24 13:51:09 2017 -0700
>
> Add support for changing the NPCs pathfinding collision rule with
> other NPCs
> Add a test map to a-star.rpg with Cyan slimes who follow the "Ignore
> NPCs" rule
>
> Also add a workaround for a bug where NPCCollisionCache.populate() was
> crashing
> with an out-of-bounds error. I think this is a wrapping map bug. The
> case is
> not fixed yet, it just writes a debug message rather than crashing
>
>
> On Mon, Jul 24, 2017 at 1:56 PM, <subversion at hamsterrepublic.com> wrote:
>
>> james
>> 2017-07-24 13:56:03 -0700 (Mon, 24 Jul 2017)
>> 60
>> Merge branch 'FEATURE_pathfinding_obstruction_mode' into wip
>> ---
>> U wip/common.rbas
>> U wip/game.bas
>> U wip/loading.rbas
>> U wip/mapsubs.bas
>> U wip/pathfinding.bas
>> U wip/pathfinding.bi
>> U wip/testgame/a-star.hss
>> U wip/testgame/a-star.rpg
>> U wip/udts.bi
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>
>
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