[Ohrrpgce] SVN: teeemcee/9051 pathfinding nodes dist_squared was calculated without considering wrappi
subversion at HamsterRepublic.com
subversion at HamsterRepublic.com
Tue Jul 18 09:16:00 PDT 2017
teeemcee
2017-07-18 09:16:00 -0700 (Tue, 18 Jul 2017)
335
pathfinding nodes dist_squared was calculated without considering wrapping maps. And more changes:
-renamed dist_squared to cost_after_squared
-renamed/replaced xypair_wrapping_manhattan_distance with xypair_wrapped_distance,
which calculates both L1 (Manhattan) and L2 (squared) distances at once;
faster, simpler and more correct.
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U wip/game.bas
U wip/pathfinding.bas
U wip/pathfinding.bi
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