[Ohrrpgce] .rsav in .ohrkey ?

James Paige Bob at hamsterrepublic.com
Fri Jul 14 09:58:34 PDT 2017

I know we had discussed improvements to recording and replaying input, and
I can't remember what we said about saving and loading, but here is
something I was thinking about.

How about if we add the ability to embed entire .rsav files into .ohrkey

Suppose if we had a new .ohrkey format which was a reload document.

It could have a node that includes the recorded input stream, but it could
also have a node that stores .rsav files

When recording, any .rsav you load from would be embedded into the .ohrkey
file. When the replay happened, .rsav files from the .ohrkey would be used
in preference to the ones in the normal gamename.saves file, so replays
could be independent of save-state.

It would also make sense that saving your progress while in replay mode
would write to the same location (in the in-memory reload document) and
subsequent loads would use that, so you could safely create and use a
replay that loaded and saved multiple times, and at the end, your
non-replay save slots would be untouched.
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