[Ohrrpgce] SVN: james/8999 Add general.reld /mouse/move_hero/max_search which defaults to 1000

James Paige Bob at hamsterrepublic.com
Tue Jul 11 05:03:12 PDT 2017

On Monday, July 10, 2017, Ralph Versteegen <teeemcee at gmail.com> wrote:

> On 10 July 2017 at 14:35, <subversion at hamsterrepublic.com
> <javascript:_e(%7B%7D,'cvml','subversion at hamsterrepublic.com');>> wrote:
>> james
>> 2017-07-10 12:35:20 -0700 (Mon, 10 Jul 2017)
>> 137
>> Add general.reld /mouse/move_hero/max_search which defaults to 1000
>> Also added utility functions for working with integer in general.reld
>> ---
>> U   wip/common.bi
>> U   wip/common.rbas
>> U   wip/common_menus.bas
>> U   wip/game.bas
> I guess this may be useful, but I meant a limit on the maximum path
> length, not the number of tiles explored by A*. The two are independent to
> a large degree. It's the path length that determines whether a click leads
> you around the whole map to a back alley when you were expecting that that
> ajar door is passable.
Ah, yes. I can add that.

I think max search is probably still what I want NPCs to be able to
override (I'll get to that later), but for heroes I can remove max_search
and replace it with max_path_length
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