[Ohrrpgce] SVN: teeemcee/8963 Reenable and rewrite mouse support in menus.

Ralph Versteegen teeemcee at gmail.com
Mon Jul 3 21:34:00 PDT 2017


On 4 July 2017 at 16:24, James Paige <Bob at hamsterrepublic.com> wrote:

>
>
> On Mon, Jul 3, 2017 at 9:18 PM, <subversion at hamsterrepublic.com> wrote:
>
>> teeemcee
>> 2017-07-03 21:18:05 -0700 (Mon, 03 Jul 2017)
>> 444
>> Reenable and rewrite mouse support in menus.
>>
>> (Yikes, it's been 4 years since James disabled his first attempt!)
>> The difference is that this time, hovering the mouse over a menu item
>> highlights it (setting .hover) instead of selecting it.
>>
>> This is blanket-disabled in Game. I'm not sure whether we want the mouse
>> control
>> in Game to be per-MenuDef or per-MenuState or global (and overridable when
>> in a debug menu, etc), and how that should work.
>>
>
> I was planning a global mouse-menu enable option in the menu options menu.
> Probably a per-menudef overide would make sense too.
>
> I have also been thinking a lot about how we will need separate support
> for mouse-menus and touch-menus, since hover is pretty meaningless in touch
> mode.
>
> One possibility I was thinking of was that if you touch and drag up or
> down it changes your selection, but if you touch and release with no drag,
> then it confirms the current selection. I'll have to give it a test to see
> if it actually feels usable. (fortunately I have a touch-screen laptop now,
> so I'll be able to test this sort of thing without having to go through a
> full android build+deploy each time I want to iterate a test)
>

I had totally forgotten about touch.
I'll leave all of these things to you.

How does the OHR work with a touch-screen laptop? Do we need to extend the
backends to report whether the device has a touch screen? But you could use
both the mouse or a touch screen...

I'm going to add right-click controls to select a menu item without
entering, or cancel out of a menu, since it's often necessary to do both of
those in Custom; in particular Previous Menu isn't always available.
I don't know how to handle that with touch controls at all, but this is
probably only going to affect menus in Custom anyway, so it's probably not
necessary to support touch there.

>
>
>
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