[Ohrrpgce] "Follow walls stop for others" doesn't always stop

James Paige Bob at hamsterrepublic.com
Wed Aug 30 12:08:41 PDT 2017


I think the first looks like a bug, I probably made some kind of mistake in
how I was checking for the collision

And I agree that trying to support the buggy behavior of the second bug is
not worth the effort. I sincerely doubt anybody relies on it.



On Wed, Aug 30, 2017 at 11:21 AM, Ralph Versteegen <teeemcee at gmail.com>
wrote:

> "Follow walls stop for others" has behaviour I don't understand: sometimes
> it stops when it encounters an NPC/hero, and sometimes it doesn't.
>
> In the following example the NPC is set to "Follow walls (R) stop for
> others" (I edited that NPC in test.rpg to set "Ignore Passmap: NO")
>
> Is this a bug?
>>
> Also, I notice that if you have a pushable NPC and you attempt to push it
> but it can't move, either because there's a wall on the other side or its
> speed is zero, then it momentarily becomes passable to other NPCs anyway.
>
> This gif demonstrates that (it might be a little hard to see that I push
> on the blue NPC, but the effect is obvious)
>
> This is clearly a bug, but I guess it's also potentially a feature. I
> wonder if anyone relies on that one. It is consistent with the way pushing
> NPCs causes them to pass through other NPCs in other cases. I think that in
> general people don't want crazy NPCs-passing-through-each-other hijinks.
> Maybe we could add an option for it*.
>
> *I feel bad even suggesting this, because I know I don't care enough to
> actually spend time on it
>>
>
>
>
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>
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