Bob at hamsterrepublic.com
Fri Aug 4 13:43:26 PDT 2017
Those are all good ideas, especially the Highlights section at the top :)
On Fri, Aug 4, 2017 at 11:46 AM, Ralph Versteegen <teeemcee at gmail.com>
> What with the long release cycle, the whatsnew for Dwimmercrafty is 220
> lines long. Unfortunately it doesn't concisely answer the question of
> what's new for someone who just wants a quick idea.
> We typically by not always add new items to the end. This is really a
> rather poor way to organise information, although it's useful for people
> who download nighlies regularly. But even they would have to reread the
> whole thing to see all the stuff that got slotted in later.
> I propose we do one or more of the following:
> -add a Highlights section to the top. I'm not sure if highlights should be
> moved there, or mentioned (duplicated) in concise form
> -order the items in each section roughly from most to least interesting
> -try to organise more items into subsections grouping similar features,
> the way that the new Dwim. debug keys already are, such as NPC feature. But
> probably the majority are always going to be loose items.
> Oh, also the NPC pathfinding chase movetype is missing from whatsnew.
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