[Ohrrpgce] Nightly builds updated to Freebasic 1.05+

Ralph Versteegen teeemcee at gmail.com
Mon Sep 12 20:53:22 PDT 2016


I've seen this problem a few times before. In fact, I still had a draft
email all about it. Eventually I realised that this is all explained quite
well on the wiki already: you installed the wrong version of FB. See
http://rpg.hamsterrepublic.com/ohrrpgce/Getting_FreeBasic
http://rpg.hamsterrepublic.com/ohrrpgce/Windows_compiling_requirements

On 13 September 2016 at 10:08, James Paige <Bob at hamsterrepublic.com> wrote:

> Opps!
>
> Actually, seems that the Windows builds are not working properly. I could
> have sworn they worked fine earilier, but I guess I was mistaken
>
> g++ -O3 -DFBCVERSION=1050 -m32 -mpreferred-stack-boundary=2 -mno-sse -g
> -Wall -Wno-non-virtual-dtor -o game.exe build\bmod.rbas.o
> build\menustuf.rbas.o build\moresubs.rbas.o build\savegame.rbas.o
> build\purchase.rbas.o build\game-common.rbas.o build\game-loading.rbas.o
> build\os_windows.o build\os_windows2.o build\util.o build\blit.o
> build\base64.o build\unicode.o build\array.o build\miscc.o
> build\filelayer.o build\vector.o build\rasterizer.o build\matrixMath.o
> build\gfx_newRenderPlan.o build\game.o build\bmodsubs.o
> build\scriptcommands.o build\yetmore2.o build\walkabouts.o
> build\scripting.o build\oldhsinterpreter.o build\plankmenu.o
> build\game-gfx_sdl.o build\game-gfx_fb.o build\game-music_sdl.o
> build\game-sdl_lumprwops.o build\game-allmodex.o build\game-backends.o
> build\game-lumpfile.o build\game-misc.o build\game-bam2mid.o
> build\game-common_menus.o build\game-bcommon.o build\game-menus.o
> build\game-browse.o build\game-reload.o build\game-reloadext.o
> build\game-sliceedit.o build\game-slices.o gicon.obj "-Wl,-("
> -Wl,--add-needed "-Wl,-Lc:\program files (x86)\freebasic\lib\win32"
> "c:\program files (x86)\freebasic\lib\win32\fbrt0.o" -lfbmt -Wl,-S
> -static-libgcc -static-libstdc++ -Wl, at win32\ld_opt_hack.txt -lgdi32
> -Wl,--subsystem,windows -Lwin32 -lwinmm -lpsapi -lSDL -lfbgfxmt -lSDL
> -lSDL_mixer -lfbgfxmt "-Wl,-)"
> c:\program files (x86)\freebasic\lib\win32/libf
> bmt.a(time_date.o):time_date.c:(.text+0x12): undefined reference to
> `_time32'
> c:\program files (x86)\freebasic\lib\win32/libf
> bmt.a(time_date.o):time_date.c:(.text+0x22): undefined reference to
> `_localtime32'
> c:\program files (x86)\freebasic\lib\win32/libf
> bmt.a(time_now.o):time_now.c:(.text+0x11): undefined reference to
> `_time32'
> c:\program files (x86)\freebasic\lib\win32/libf
> bmt.a(time_now.o):time_now.c:(.text+0x19): undefined reference to
> `_localtime32'
> c:\program files (x86)\freebasic\lib\win32/libf
> bmt.a(time_time.o):time_time.c:(.text+0x12): undefined reference to
> `_time32'
> c:\program files (x86)\freebasic\lib\win32/libf
> bmt.a(time_time.o):time_time.c:(.text+0x22): undefined reference to
> `_localtime32'
> collect2: ld returned 1 exit status
> scons: *** [game.exe] Error 1
> scons: building terminated because of errors.
> Could Not Find C:\nightly\ohrrpgce\game*.exe
>
>
> On Mon, Sep 12, 2016 at 12:31 PM, James Paige <Bob at hamsterrepublic.com>
> wrote:
>
>> I have updated all the nightly builds.
>>
>> Windows and Linux are compiling on Freebasic 1.05 now
>> Mac OS X is compiling on Freebasic 1.06 now
>>
>> So far everything seems to be running nicely.
>>
>> I haven't got around to trying to build for Android with Freebasic 1.06
>> yet, but I hope to get that running this afternoon also
>>
>> ---
>> James
>>
>
>
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>
>
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