[Ohrrpgce] Animation delay ticks

Ralph Versteegen teeemcee at gmail.com
Mon May 2 13:07:06 PDT 2016


On 3 May 2016 at 08:03, James Paige <Bob at hamsterrepublic.com> wrote:
> After discussion with Harlock and Feenicks on IRC, I am thinking about
> implementing a new type of attack delay
>
> This would be totally separate from the existing "Delay Turns" and "Delay
> Ticks".
>
> It would be a purely cosmetic delay right at the beginning of an attack
> animation, and it would count as part of the animation for purposes of
> battle-time-pausing.
>
> I think it should be pretty simple to implement, and it will allow people to
> do something they cannot currently do: an attack that shows its caption
> first, THEN does the animation (with no chaining needed!)
>
> Any thoughts on this before I dive into implementing it?
>
> ---
> James

I concluded that this was needed as well. Go ahead!


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