[Ohrrpgce] Callipygous
Ralph Versteegen
teeemcee at gmail.com
Sun Mar 20 09:30:43 PDT 2016
OK, I'm basically done; I'm putting everything else off until after
release, and don't really have more time right now. James, are you
planning a release candidate?
The only thing that still concerns me is my last todo list item:
-slice errors now appearing in old games due to slice handle numbering
changes. Just hiding the errors with Release Mode may not be good
enough, they may be real (new) problems. The following are likely to
be caused by the same problem:
--Lots of suspicious pauses and script errors in Sephy's Angel
Whispers (haven't checked whether actually caused by freeslice
changes)
--'waitslice, already deleted slice' in Karate Fight (probably no consequence)
Also there are some minor things, like fixing the permissible ranges
and documentation for attack costs to match reality
Other bugs put off:
-backwards non-automatic shrink animation can crash (can test in slice editor)
-double fade out in screensaver3.rpg (update palette)
-fix two off-by-one bugs in battle backdrop animation ticks
-window scaling when launched through steam wrong size (Citizen Kane)
-sprite dissolve with transparent=no doesn't work
-disable filtered alt in old games. For example in Apophenia (2010
version) pressing alt instead of esc to bring up the menu doesn't work
properly. (But with either alt or esc the menu flickers anyway.)
-keyval repeat rate might break balance in old games? But only if they
run < 18 fps. Not a new problem since Beelzebufo
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