[Ohrrpgce] [ohrrpgce:bugs] #2019 Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental

Bob the Hamster bob_the_hamster at users.sf.net
Tue Mar 1 14:42:27 PST 2016


Oh, I guess my orignal comment did not adequately explain the behavior change

"Spawn on non-elemental death" used to ignore type-killer bits for determining if an attack was non-elemental.

Now it includes them, so a type-killer attack with none of the first 8 elements will be treated as an elemental attack.


I think it is good to be treating type-killers as reguar elements, so i think the real bug here is in enemy spawning's way of figuring out which attacks are not elemental. I think there should be general bitsets for determining which elements disqualify an attack from being "non-elemental"

Then those bits could be set for just the first 8 elementals when upgrading an old game.




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** [bugs:#2019] Enemy "Spawn on non-elemental death" behavior changed when type-killer attacks became elemental**

**Status:** open
**Milestone:** OHRRPGCE
**Created:** Tue Mar 01, 2016 10:27 PM UTC by Bob the Hamster
**Last Updated:** Tue Mar 01, 2016 10:27 PM UTC
**Owner:** nobody


I just noticed a minor backcompat bug with enemy spawning.

When an enemy is set to spawn in response to "Non elemental death", the spawn behavior has changed since type-killer elementals started being treated like regular elements.




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