[Ohrrpgce] SVN: james/7725 gfx_recenter_window_hint() was not being called when the window was scal

James Paige Bob at HamsterRepublic.com
Mon Feb 29 08:32:01 PST 2016


On Mon, Feb 29, 2016 at 7:57 AM, Ralph Versteegen <teeemcee at gmail.com>
wrote:

> gfx_recenter_window_hint is no longer called when changing the window
> scale; so you should call Window::centerWindow() from inside
> gfx_setoption in gfx_directx.cpp.
>

I am confused. I am looking at gfx_setoption, and this seems to be called
once for each command-line argument. That does not seem to be the right
place to center the window after it is resized to 80% of the screen.

I also notice that gfx_directx has no support for the -z command line for
forcing zoom level (and produces a pretty confusing error message if you
try to use it)


> Secondly (and this is moot because gfx_directx doesn't support other
> resolutions anyway), gfx_recenter_window_hint as implemented in
> gfx_sdl takes effect at the next call to gfx_showpage, whereas if you
> make it call Window::centerWindow() to recenter the window immediately
> that actually won't work, because it'll recenter using the previous
> game resolution rather than the new one. Probably gfx_sdl should be
> changed (as well as apply_game_window_settings)
>
> On 1 March 2016 at 04:20, James Paige <Bob at hamsterrepublic.com> wrote:
> > I noticed that gfx_directx's window.cpp has a function named
> > Window::centerWindow() but when I tried to use it to implement
> > gfx_recenter_window_hint it did not seem to actually do anything.
> >
> > ---
> > James
> >
> > On Sun, Feb 28, 2016 at 6:27 AM, Ralph Versteegen <teeemcee at gmail.com>
> > wrote:
> >>
> >> The trick of quitting and reiniting the video subsystem was already
> >> using on OSX.
> >>
> >> Anyway, that was the easy bug. More complex was the bug that puts the
> >> window completely off the top-left of the screen if the resolution is
> >> low (happened on both X11/Linux and Windows) and in general doesn't
> >> center it if it's not 320x200. I fixed that by painfully trying every
> >> combination of resolution and scale changes when entering and quitting
> >> a game or exiting or leaving the graphics editors in Custom against
> >> many combinations of possible calls into the backend. The fundamental
> >> reason for these problems is that all the resolution and scaling stuff
> >> is an absolute mess; it's given to the gfx backend through multiple
> >> calls. We need to add a new gfx API call to set the window resolution
> >> and size. The backend learns about page size changes through
> >> gfx_showpage, scale changes through gfx_setoption, requests for
> >> recentering through gfx_recenter_window_hint which affects the next
> >> call to gfx_sdl_set_screen_mode, and several other gfx_* calls have
> >> the side effect of calling gfx_sdl_set_screen_mode, like
> >> set_safe_zone_margin. The latter was the main reason for the bug.
> >>
> >> On 28 February 2016 at 23:22, Ralph Versteegen <teeemcee at gmail.com>
> wrote:
> >> > I thought you meant in gfx_directx (gfx_recenter_window_hint isn't
> >> > implemented in it), but I see it doesn't work with gfx_sdl on Windows
> >> > either. Some fiddling around reveals that under Windows,
> >> > SDL_SetVideoMode only repositions the window when something, eg.
> >> > window size, is changed from the previous settings.
> >> >
> >> > On 27 February 2016 at 09:20, James Paige <Bob at hamsterrepublic.com>
> >> > wrote:
> >> >> Actually, I take that back... this only seems to fix the bug on
> Linux,
> >> >> not
> >> >> on Windows
> >> >>
> >> >>
> >> >> On Fri, Feb 26, 2016 at 12:18 PM, <subversion at hamsterrepublic.com>
> >> >> wrote:
> >> >>>
> >> >>> james
> >> >>> 2016-02-26 12:18:31 -0800 (Fri, 26 Feb 2016)
> >> >>> 263
> >> >>> gfx_recenter_window_hint() was not being called when the window was
> >> >>> scaled, only when the game had a resolution other than 320x200
> >> >>> Fixed the bug where for most games, the window was being centered at
> >> >>> 50%
> >> >>> and then resized to 80% without moving the top left corner
> >> >>> ---
> >> >>> U   wip/yetmore2.bas
> >> >>> _______________________________________________
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> >> >>>
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> >> >>
> >> >>
> >> >>
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> >
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