[Ohrrpgce] SVN: teeemcee/8222 scons: Pass CXXFLAGS to android build script. Requires latest version of

James Paige Bob at hamsterrepublic.com
Tue Dec 6 11:28:44 PST 2016


Okay, good news. I mostly figured it out

1) I manually merged the "Add APPLICATION_ADDITIONAL_CPPFLAGS" patch to my
sdl-android

2) I remembered that I had to add a symlink to extraconfig.cfg and modify
AndroidAppSettings.cfg to reference it

3) I solved some ohrrpgce-unrelated breakage of zipalign that happened when
Unity decided it wanted to update my Android SDK for me.

So now I am able to build working apk files using the latest source.

I will still need your help getting my git tree properly rebased or
whatever so I can merge more of your fixes (I still don't have the any of
e-mail stuff, the other-targets stuff, or the more recent pelya stuff that
you merged)

Right now I am working on moving all the apk project folders out of my
sdl-android working copy. I can symlink them in there instead. Then I will
feel a little bit safer about messing around in there.

---
James



On Tue, Dec 6, 2016 at 8:52 AM, James Paige <Bob at hamsterrepublic.com> wrote:

> On Sat, Nov 26, 2016 at 2:21 PM, Ralph Versteegen <teeemcee at gmail.com>
> wrote:
>
>> Pull my ohrrpgce branch (and also pull my sdl_android branch to your
>> sdl_android branch). Note, I just rewrote my branches since it appeared you
>> hadn't pulled them yet (or at least hadn't pushed your branches back to
>> github) and I realised I hadn't kept sdl_android and ohrrpgce separate; if
>> that's a problem just do "git checkout ohrrpgce; git reset --hard
>> tmc/ohrrpgce" etc *assuming* you've made no additional commits which would
>> get wiped
>>
>
> I am going to need some help with this.
>
> I had indeed been keeping sdl_android and ohrrpgce separate.
>
> sdl_android had all the actual important changes on it.
>
> my ohrrpgce branch was kept the same as my sdl_android branch, with the
> addition of:
> * replacing the splash screen
> * replacing the default button images
> * removing the non-ohrrpgce related stuff in projects/jni/application
>
> I am very hesitant to do a git reset --hard because I don't even know how
> to check and verify whether or not I have additional commits that would get
> wiped, nor do I know how to un-do it if it goes awry.
>
> I also have a ton of un-committed project folders inside my working copy's
> projects/jni/application/ which I *cannot* commit because doing so would
> expose the game's keystore files to anybody on github.
>
> (Right now I am just trying to re-build an apk for A Hagen's Void Pyramid
> 1.4)
>
>
>
>
>
>
>
>
>
>
>
>> Keeping sdl_android and ohrrpgce separate might well turn out to be a
>> good thing for merging upstream changes back in. For now I've had to
>> manually cherry-pick certain commits to support x86 and newer ndks.
>>
>> On 27 November 2016 at 10:14, James Paige <Bob at hamsterrepublic.com>
>> wrote:
>>
>>> What do I need to merge to my commandergenius ohrrpgce branch?
>>> Everything?
>>>
>>>
>>> On Saturday, November 26, 2016, <subversion at hamsterrepublic.com> wrote:
>>>
>>>> teeemcee
>>>> 2016-11-26 02:55:38 -0800 (Sat, 26 Nov 2016)
>>>> 109
>>>> scons: Pass CXXFLAGS to android build script. Requires latest version
>>>> of my commandergenius "ohrrpgce" branch
>>>> ---
>>>> U   wip/SConscript
>>>> U   wip/android/AndroidAppSettings.cfg
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>>>
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>>>
>>
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>>
>
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