[Ohrrpgce] [Bug 660] NPCs cannot be activated when misaligned
bugzilla-daemon at karnov.dreamhost.com
bugzilla-daemon at karnov.dreamhost.com
Thu Jan 29 15:07:08 PST 2009
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=660
--- Comment #6 from Bob the Hamster <Bob at HamsterRepublic.com> 2009-01-29 15:07:06 ---
(In reply to comment #5)
> It would just be safer to stick to just fixing walls and activation. But how
> would you do that? Seems like most of the implementation of pixel based
> movement.
I agree. Sounds like by the time this bug is fixed, all the hard stuff in
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_non-tile-based_walking
will already be done :)
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