[Ohrrpgce] [Bug 683] RELEASE: Ypsiliform
bugzilla-daemon at karnov.dreamhost.com
bugzilla-daemon at karnov.dreamhost.com
Wed Jan 28 13:46:43 PST 2009
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=683
--- Comment #5 from Bob the Hamster <Bob at HamsterRepublic.com> 2009-01-28 13:46:42 ---
(In reply to comment #4)
> I've added some bugs I think look particularly bad to leave unfixed :)
>
> Plotslices are still pretty unfinished. What about adding a bit more of the
> plan, such as bug 685? Overlays would be so easy, wouldn't that be interesting
> to see used!
There is a ton of stuff still to be done with slices, but I am quite happy with
the current stuff implemented so far.
> How about adding a 4th map layer: a second overhead (above the current one)? It
> wouldn't require much, and has been requested several times with good reason.
>
> (Bait and switch)
>
> While we're at that, it only makes sense to implement the related piece of the
> slices plan and draw map layers as slices and allow rearranging them and other
> layers. Two overhead layers probably means one used for things like trees and
> lampposts, and the other for things like weather effects. It's highly likely
> that you'll want to place sprites beneath the top map layer or two.
Map layers as slices was actually the very next thing on my to-do list :)
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