[Ohrrpgce] SVN: jay/3252 gfx_directx update 1.4. Fixed the backend failing properly. If the d3dx9

Ralph Versteegen teeemcee at gmail.com
Mon Dec 28 06:56:35 PST 2009


2009/12/28  <subversion at hamsterrepublic.com>:
> jay
> 2009-12-27 22:10:00 -0800 (Sun, 27 Dec 2009)
> 366
> gfx_directx update 1.4. Fixed the backend failing properly. If the d3dx9_*.dll files are not present on the system, the backend can still run, taking screenshots using the ohr engine. The options to choose screenshots are disabled in that case. Preparing the dinput8.dll dependency for removal--probably use /DELAYLOAD msvc linker option. Cleaned up some other code.
> ---
> U   wip/gfx_directx/release.txt
> U   wip/gfx_directx/source/gfx_directx.cpp
> U   wip/gfx_directx/source/gfx_directx_cls.cpp
> U   wip/gfx_directx/source/gfx_directx_cls.h
> U   wip/gfx_directx/source/gfx_directx_cls_dinput.cpp
> U   wip/gfx_directx/source/gfx_directx_cls_dinput.h
> U   wip/gfx_directx/source/gfx_directx_cls_window.cpp
> U   wip/gfx_directx.dll

Great, the fallback is working properly now.

Any idea why it might not be working on this laptop anyway, an what
the minimum requirements actually are? I have DX9.0c installed, and
the dxdiag hardware accelerated D3D 7, 8, and 9 tests work. Intel
82830M integrated graphics, the specs page for which suspiciously says
"Not all of the new features of DirectX 9.0 are supported"



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