[Ohrrpgce] SVN: pkmnfrk/2301 Fixed the spell menu thingy too.
Mike Caron
caron.mike at gmail.com
Tue Sep 30 22:02:28 PDT 2008
dan155424 at msn.com wrote:
> There are other ways to imbalance a game anyway, and people that would
> think of using this feature are more likely to know what they're doing.
> I vote for consistency and the option for if someone does something
> creative with it.
>
> --- n00b Power
>
> > Date: Tue, 30 Sep 2008 20:25:09 -0700
> > From: sorlok_reaves at yahoo.com
> > To: ohrrpgce at lists.motherhamster.org
> > Subject: Re: [Ohrrpgce] SVN: pkmnfrk/2301 Fixed the spell menu thingy
> too.
> >
> >
> >
> > Not to bust in on your debate, but I think the idea is
> > that pumping max stats with spells might be useful for
> > some avant-garde games. Consider:
> > 1) A game with fixed max MP (of, say, 100) and no way
> > to restore it inside dungeons. The first room of a
> > dungeon resets your stats, and the max-stat boosting
> > spells cost 20MP each.
> > 2) A game with no Inns and very few MP-restoring
> > items. In this case, MP can be re-named to "SP", and
> > can be used as another form of experience to "level
> > up" individual stats.
> >
> > Anyway, I guess the idea of targeting max stats is
> > consistent, although naive usage of it could seriously
> > unbalance gameplay.
To everyone:
I would like to point out that I, too, am in favour of consistent
behaviour. This was a purely academic excersize.
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