[Ohrrpgce] SVN: pkmnfrk/2301 Fixed the spell menu thingy too.

Mike Caron caron.mike at gmail.com
Tue Sep 30 22:02:28 PDT 2008


dan155424 at msn.com wrote:
> There are other ways to imbalance a game anyway, and people that would 
> think of using this feature are more likely to know what they're doing.  
> I vote for consistency and the option for if someone does something 
> creative with it.
> 
> --- n00b Power
> 
>  > Date: Tue, 30 Sep 2008 20:25:09 -0700
>  > From: sorlok_reaves at yahoo.com
>  > To: ohrrpgce at lists.motherhamster.org
>  > Subject: Re: [Ohrrpgce] SVN: pkmnfrk/2301 Fixed the spell menu thingy 
> too.
>  >
>  >
>  >
>  > Not to bust in on your debate, but I think the idea is
>  > that pumping max stats with spells might be useful for
>  > some avant-garde games. Consider:
>  > 1) A game with fixed max MP (of, say, 100) and no way
>  > to restore it inside dungeons. The first room of a
>  > dungeon resets your stats, and the max-stat boosting
>  > spells cost 20MP each.
>  > 2) A game with no Inns and very few MP-restoring
>  > items. In this case, MP can be re-named to "SP", and
>  > can be used as another form of experience to "level
>  > up" individual stats.
>  >
>  > Anyway, I guess the idea of targeting max stats is
>  > consistent, although naive usage of it could seriously
>  > unbalance gameplay.

To everyone:

I would like to point out that I, too, am in favour of consistent 
behaviour. This was a purely academic excersize.



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