[Ohrrpgce] poison/stun indicator idea

Mike Caron caron.mike at gmail.com
Mon Jun 13 13:03:08 PDT 2005


That was TMC who suggested the palettes (unless I'm mistaken).

The font idea is pretty cool, but what if there's no room in the hero's name?

On 6/13/05, Bob the Hamster <Bob at hamsterrepublic.com> wrote:
> On Mon, Jun 13, 2005 at 01:26:26PM -0400, Draknight2 at wmconnect.com wrote:
> >    ok, I have this cool idea to show that the hero has been poisoned/stuned.
> >    basically use gen(56-57) to store bytes that point to a specific ascii
> >    character.
> >    Then when the hero gets hit with a poison/stun, we could make the code add
> >    that character to the hero's name,  sorta like final fantasy does it.
> >    so, what do you think abou it?  good, bad? instead of wasting graphic
> >    space, we could do it with font.
> 
> I like the idea of using a font char as a status indicator. I also like
> the idea somebody suggested (I forget who or where) about having an
> alternate poison palette for each hero. I think we should do both
> (though we don't have to do them at the same time)
> 
> ---
> Bob the Hamster
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-- 
Mike Caron
Final Fantasy Q
http://finalfantasyq.com



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