[Ohrrpgce] poison/stun indicator idea
Draknight2 at wmconnect.com
Draknight2 at wmconnect.com
Mon Jun 13 10:26:26 PDT 2005
ok, I have this cool idea to show that the hero has been poisoned/stuned.
basically use gen(56-57) to store bytes that point to a specific ascii
character.
Then when the hero gets hit with a poison/stun, we could make the code add
that character to the hero's name, sorta like final fantasy does it.
so, what do you think abou it? good, bad? instead of wasting graphic space,
we could do it with font.
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