[Ohrrpgce] poison/stun indicator idea
    Draknight2 at wmconnect.com 
    Draknight2 at wmconnect.com
       
    Mon Jun 13 10:26:26 PDT 2005
    
    
  
ok, I have this cool idea to show that the hero has been poisoned/stuned.
basically use gen(56-57) to store bytes that point to a specific ascii 
character.
Then when the hero gets hit with a poison/stun, we could make the code add 
that character to the hero's name,  sorta like final fantasy does it.
so, what do you think abou it?  good, bad? instead of wasting graphic space, 
we could do it with font.
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