<div dir="ltr"><div dir="auto"><div>That's a good idea, and it won't be hard to do in items.reld we'll have a list of default stat bonuses and then we can also have a list of conditional overrides that we </div><div>add later</div><div><br></div><div>I'm also thinking about additional equipment slots, and having different heroes with different available equipment slots. Also possible additional weapon-type slots. Thats all for the future though, right now I am focusing on upgrading the file format without changing any features.<br></div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Jun 27, 2025, 6:57 PM Ralph Versteegen via Ohrrpgce <<a href="mailto:ohrrpgce@lists.motherhamster.org" target="_blank">ohrrpgce@lists.motherhamster.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">It'll be great to have ITM replaced. I know I've been talking about this for more than a decade, but I still like the idea of an item having multiple equipment records, so that it can have different stats in different equip slots, or when equipped by different heroes, or dependent on tags, so just wanted to suggest designing the reload format around that kind of future extension.<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, 27 Jun 2025 at 22:30, James Paige <<a href="mailto:Bob@hamsterrepublic.com" rel="noreferrer" target="_blank">Bob@hamsterrepublic.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto">Yes, I want to fix up the item editor, and I am working towards replacing ITM format with items.reld so it will be easier to add item features. I'm also going to enable longer item descriptions</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Jun 27, 2025, 2:02 AM Ralph Versteegen via Ohrrpgce <<a href="mailto:ohrrpgce@lists.motherhamster.org" rel="noreferrer" target="_blank">ohrrpgce@lists.motherhamster.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">It's wonderful to almost be rid of itembuf() code! That was some of the ugliest around. Off the top of my head, I think that aside from the item/enemy/attack editors, only a little bit of code touching gmap() still uses magic indices. Are you going to refactor the item editor now?<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, 26 Jun 2025 at 12:21, cron--- via Ohrrpgce <<a href="mailto:ohrrpgce@lists.motherhamster.org" rel="noreferrer noreferrer" target="_blank">ohrrpgce@lists.motherhamster.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><a href="https://github.com/ohrrpgce/ohrrpgce/commit/34590426d40602f87958392c3cf59d490fd71631" rel="noreferrer noreferrer noreferrer" target="_blank">https://github.com/ohrrpgce/ohrrpgce/commit/34590426d40602f87958392c3cf59d490fd71631</a><br>
Author: james <james@7d344553-34f0-0310-a9b1-970ce8f1c3a2><br>
Date: Thu Jun 26 00:15:33 2025 +0000<br>
<br>
Add a saveitemdata overload that converts ItemDef back into ITM formatted itembuf()<br>
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<a href="http://loading.bi" rel="noreferrer noreferrer noreferrer" target="_blank">loading.bi</a> | 3 ++-<br>
loading.rbas | 59 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br>
2 files changed, 61 insertions(+), 1 deletion(-)<br>
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