<p></p>
<p dir="auto">320x200 (8:5) and 1920x1080 (16:9) are different aspect ratios, so you should see two black bars at the left and right of the screen when fullscreened. Right? Fullscreen on that monitor, the zoom ratio should be 5.4x. Using naive scaling (as in gfx_sdl2 in the hróðvitnir version) that should result in pixels getting scaled up to 5x5, 6x6, 5x6 or 6x5. Personally I think that's not very noticeable but it's much worse for games at higher resolutions (e.g. one with a 3.4x zoom), but I totally agree it's a problem and I'm surprised by how few people have complained.</p>
<p dir="auto">Which version are you using? In nightly builds starting December 15th I added a solution to gfx_sdl2 to fix this problem. However I actually forgot that I haven't enabled it by default. You can enable it manually by pressing Shift-F7, turning on "Bilinear scaling" and increasing "Upscaler zoom" to your preference. I think 2x already looks good enough (high values may cost a lot of CPU time so I don't want to make them default) but I'd like to hear your feedback!</p>

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