<p></p>
<p dir="auto">The selection cursor and graphics editor cursors use at least 4 different UI colors to alternate between (flash). For accessibility reasons, a user may change these to the same color to prevent visual flashing, but it would be easier to have a single bitset that disables these flashing elements editor-wide.</p>
<p dir="auto">Furthermore, some UI colors for the cursor and pixel marker in the sprite editor are Background, Text, and Spell Description, which are unintuitive for those seeking to change them.</p>
<p dir="auto">If there is already an easier way to stop flashing, it should be more obvious to new users.</p>
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