<p></p>
<p dir="auto">This one is pretty self explanatory, the ability to target elemental resistances in battle like any stat to raise/lower them for both heroes and enemies. Don't know how hard to implement this would be however.</p>

<p style="font-size:small;-webkit-text-size-adjust:none;color:#666;">—<br />Reply to this email directly, <a href="https://github.com/ohrrpgce/ohrrpgce/issues/1259">view it on GitHub</a>, or <a href="https://github.com/notifications/unsubscribe-auth/AMWGWZRJ3D7Q4XA7JHDUNPTXDLQ3BANCNFSM6AAAAAAXONKBB4">unsubscribe</a>.<br />You are receiving this because you are subscribed to this thread.<img src="https://github.com/notifications/beacon/AMWGWZSNYZJ6RZLB65EK7DLXDLQ3BA5CNFSM6AAAAAAXONKBB6WGG33NNVSW45C7OR4XAZNFJFZXG5LFVJRW63LNMVXHIX3JMTHGJFT5GU.gif" height="1" width="1" alt="" /><span style="color: transparent; font-size: 0; display: none; visibility: hidden; overflow: hidden; opacity: 0; width: 0; height: 0; max-width: 0; max-height: 0; mso-hide: all">Message ID: <span><ohrrpgce/ohrrpgce/issues/1259</span><span>@</span><span>github</span><span>.</span><span>com></span></span></p>
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