<p></p>
<p dir="auto">Some records appear to be indestructible by not responding to the Delete key in a way that is consistent with most of the interface.<br>
The main use case for deletion is when the user has accidentally added more slots or entities than will ever/presently be needed.<br>
Nearly all "add new" actions trigger a generic Yes/No prompt for confirmation, without reflecting the permanence of this decision.<br>
It would be nice if the dichotomy between reducible and irreducible indexes was expressed more clearly to the user, or eliminated.</p>
<h3 dir="auto">Editors with <-inline-> navigation</h3>
<ul dir="auto">
<li>Import/Export Backdrops <strong>(cannot delete)</strong></li>
<li>Edit Hero (can delete)</li>
<li>Edit Enemies (can delete)</li>
<li>Edit Attacks (can delete)</li>
<li>Edit Individual Enemy Formations (can delete)</li>
<li>Edit Hero Formations <strong>(cannot delete)</strong></li>
<li>Edit Shops (can delete)</li>
<li>Edit Text Boxes (can delete)</li>
<li>Edit Menus <strong>(cannot delete)</strong></li>
<li>Edit Vehicles <strong>(cannot delete)</strong></li>
<li>Import Music <strong>(cannot remove slots)</strong></li>
<li>Import Sound Effects <strong>(cannot remove slots)</strong></li>
</ul>
<h3 dir="auto">Editors with hierarchical navigation only</h3>
<ul dir="auto">
<li>Edit Tileset (can delete)</li>
<li>Draw [Spriteset] <strong>(cannot delete)</strong></li>
<li>Edit Maps (can delete)</li>
<li>Edit Items <strong>(cannot delete)</strong></li>
</ul>
<p dir="auto">OS: Debian GNU/Linux 11 with XWayland<br>
Editor version hróðvitnir 20210913.12432 gfx_sdl2+fb music_sdl2</p>

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