<p></p>
<p dir="auto">The ability to edit text boxes directly from the NPC editor is really handy-- but it comes with a peril.</p>
<p dir="auto">A nice workflow is to go to an already-placed NPC to add a new text box based on a tag-conditional instead-chain.</p>
<ul dir="auto">
<li>Go to NPC instance on the map</li>
<li>Go to NPC definition editor</li>
<li>Go to Text box browser, starting on the text box that is already assigned to that NPC</li>
<li>Ctrl+E to edit the text box</li>
<li>Go to "Connected Boxes"</li>
<li>Insert a new "Instead" box and edit the conditionals to chain it based on a tag</li>
</ul>
<p dir="auto">This is a nice way to add different text to an NPC after a tag is turned on-- but the problem is, if you press "ESC" to return back to the NPC editor,. it is SUPER easy to accidentally overwrite the original textbox with the new one in the NPC definition.</p>
<p dir="auto">The purpose of this task is to brainstorm (and implement) an improvement that avoids that risk</p>

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