<p></p>
<p>Oops! I guess I didn't test enough!<br>
I'll fix it so it stops trying to push NPCs that aren't pushable</p>
<p>But I see what you mean about the annoyance of pushing an NPC you want to activate. Some games will quite reasonably make all townspeople pushable, and not being able to activate them from one tile away could get annoying.</p>
<p>I'll keep the current behavior for NPCs that are only pushable and not activatable, but I guess I will need to implement some dragging logic also</p>

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