<p></p>
<p>Yes, that's because positions of certain slices are updated (set) immediately before the screen is redrawn. The sprite Y position is set based on the NPC/hero Z and foot offset. Walkabout slice positions are updated to NPC/hero positions at the same time.</p>
<p>This does need improving though, it's a big nuisance. Changing the position of the walkabout contain slice or sprite component ought to immediately modify the hero/NPC X/Y/Z to match.</p>

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