<p></p>
<p>The android port stretches the display over the whole screen. We've always known it did this, but the difference between 16:10 (320x200) and e.g. 16:9 is not much. However if there is a large difference in ratio (e.g. your game uses a square resolution) it looks very bad, it should add bars instead of stretching.</p>
<p>Also, space at the left/right of the screen isn't all bad, it reduces the amount of overlap of the virtual gamepad onto the screen.</p>

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