<p></p>
<p>Feenick reported that gfx_sdl suffers from screen tearing when running in a window, but not in fullscreen, on Win 10, while gfx_sdl2 and gfx_directx don't. I guess it varies by graphics driver or OS settings. Since this affects gfx_sdl I'm reopening because "works for me" is wrong, and so we can track what's fixed by the switch to gfx_sdl2. Maybe we will want to close all gfx_sdl bugs though.</p>

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